Having a ward-less murder alt nearby is always an option.Raiga wrote:Quite elegant, i'd say. So if you wanna kill people you have to go without a ward and risk your own life.Enjoyment_2 wrote:maybe this is enough?*while Ward is onjorb wrote: [*] You get K/O protection by activating a new Rite called "Ancestral Ward".
AND
you cannot have Combat Relations with K/O-ed characters*.
However, "remove ward" should be an option, i.e. another rite that you can only perform at your shrine with or without a change to total cost in numen points.
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pppp
- Posts: 403
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Re: Development Headsup: K/O-mechanics, Archery Towers
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azrid
- Posts: 3647
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Ozzy123
- Posts: 2483
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Re: Development Headsup: K/O-mechanics, Archery Towers
... so it's gonna be literally the same as it is now? but rename rage to ward, nice idea tbhRaiga wrote: Quite elegant, i'd say. So if you wanna kill people you have to go without a ward and risk your own life.
epicbuds wrote:just got this game a bad review on my website and will post on every forum and game page i can think of to tell people to stay away from this site this game is a joke
viruseg wrote:Kill all new players for no reason. Polish scum came running and killed me with a crowd. Suck fuck fucks..
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Enjoyment_2
- Under curfew
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Re: Development Headsup: K/O-mechanics, Archery Towers
that's the point) simple renaming would be a lesser evil than any other possible changes.Ozzy123 wrote:... so it's gonna be literally the same as it is now? but rename rage to ward, nice idea tbhRaiga wrote: Quite elegant, i'd say. So if you wanna kill people you have to go without a ward and risk your own life.
and the more complex new system would be, the more bugabuses it will produce. And after tons of new players would be killed (and potentially left the game) before getting to the point "okay, it was obviously a bad change", shouldn't someone say "you were warned"?
Also
That's not an option at all. Why do you need alt? your main can't KO ppl for him to finish. "No PvP-interaction with ward on at all". So your alt w/o ward have to win the fight, KO and murder for his own, making him not an alt, but fighter.pppp wrote: Having a ward-less murder alt nearby is always an option.
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Tahlia
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Re: Development Headsup: K/O-mechanics, Archery Towers
I think your idea of having to risk death to be able to kill is good. However, I still say go 1 step further, if you want to kill someone you have to spend points. You can have buff to kill someone, or the buff to save yourself from being killed or no buff at all. You just can't have both buffs at once. Also someone getting KO'd and then being killed off by some other means while they are KO'd still counts as a kill cause they never became conscious from when you attacked them until when they died.
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Pan_w_okularach
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Re: Development Headsup: K/O-mechanics, Archery Towers
here's the complete list of people who will ever die when these changes are applied:
1)noobs
1)noobs
Memories of pain
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SnuggleSnail
- Posts: 3616
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Re: Development Headsup: K/O-mechanics, Archery Towers
Don't exaggerate. Somebody will disconnect while outlawed sometime, surely
(((still better than current system)))
(((still better than current system)))
"We specialize in permadeath and forum drama." -man who removed death and deletes every drama thread
http://www.seatribe.se/
http://www.seatribe.se/
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pppp
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Re: Development Headsup: K/O-mechanics, Archery Towers
The original wording I was referring to was:Enjoyment_2 wrote:That's not an option at all. Why do you need alt? your main can't KO ppl for him to finish. "No PvP-interaction with ward on at all". So your alt w/o ward have to win the fight, KO and murder for his own, making him not an alt, but fighter.pppp wrote: Having a ward-less murder alt nearby is always an option.
Nothing forbidding initiating and winning the fight.jorb wrote:you cannot have Combat Relations with K/O-ed characters*.
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Potjeh
- Posts: 11825
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Re: Development Headsup: K/O-mechanics, Archery Towers
Cap stats, no KO protection, lose all stats on death but retain credos.
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Pan_w_okularach
- Posts: 790
- Joined: Mon Aug 04, 2014 10:57 am
Re: Development Headsup: K/O-mechanics, Archery Towers
nothing wrong with the current systemSnuggleSnail wrote:(((still better than current system)))
Memories of pain

