Development Headsup: K/O-mechanics, Archery Towers

Thoughts on the further development of Haven & Hearth? Feel free to opine!
pppp
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Re: Development Headsup: K/O-mechanics, Archery Towers

Post by pppp »

Raiga wrote:
Enjoyment_2 wrote:maybe this is enough?
jorb wrote: [*] You get K/O protection by activating a new Rite called "Ancestral Ward".
AND
you cannot have Combat Relations with K/O-ed characters*.
*while Ward is on
Quite elegant, i'd say. So if you wanna kill people you have to go without a ward and risk your own life.
However, "remove ward" should be an option, i.e. another rite that you can only perform at your shrine with or without a change to total cost in numen points.
Having a ward-less murder alt nearby is always an option.
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azrid
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Re: Development Headsup: K/O-mechanics, Archery Towers

Post by azrid »

Scaling up cost based on stats seems good.
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Ozzy123
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Re: Development Headsup: K/O-mechanics, Archery Towers

Post by Ozzy123 »

Raiga wrote: Quite elegant, i'd say. So if you wanna kill people you have to go without a ward and risk your own life.
... so it's gonna be literally the same as it is now? but rename rage to ward, nice idea tbh
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Enjoyment_2
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Re: Development Headsup: K/O-mechanics, Archery Towers

Post by Enjoyment_2 »

Ozzy123 wrote:
Raiga wrote: Quite elegant, i'd say. So if you wanna kill people you have to go without a ward and risk your own life.
... so it's gonna be literally the same as it is now? but rename rage to ward, nice idea tbh
that's the point) simple renaming would be a lesser evil than any other possible changes.

and the more complex new system would be, the more bugabuses it will produce. And after tons of new players would be killed (and potentially left the game) before getting to the point "okay, it was obviously a bad change", shouldn't someone say "you were warned"?

Also
pppp wrote: Having a ward-less murder alt nearby is always an option.
That's not an option at all. Why do you need alt? your main can't KO ppl for him to finish. "No PvP-interaction with ward on at all". So your alt w/o ward have to win the fight, KO and murder for his own, making him not an alt, but fighter.
Tahlia
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Re: Development Headsup: K/O-mechanics, Archery Towers

Post by Tahlia »

I think your idea of having to risk death to be able to kill is good. However, I still say go 1 step further, if you want to kill someone you have to spend points. You can have buff to kill someone, or the buff to save yourself from being killed or no buff at all. You just can't have both buffs at once. Also someone getting KO'd and then being killed off by some other means while they are KO'd still counts as a kill cause they never became conscious from when you attacked them until when they died.
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Pan_w_okularach
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Re: Development Headsup: K/O-mechanics, Archery Towers

Post by Pan_w_okularach »

here's the complete list of people who will ever die when these changes are applied:
1)noobs
Memories of pain
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SnuggleSnail
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Re: Development Headsup: K/O-mechanics, Archery Towers

Post by SnuggleSnail »

Don't exaggerate. Somebody will disconnect while outlawed sometime, surely

(((still better than current system)))
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pppp
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Re: Development Headsup: K/O-mechanics, Archery Towers

Post by pppp »

Enjoyment_2 wrote:
pppp wrote: Having a ward-less murder alt nearby is always an option.
That's not an option at all. Why do you need alt? your main can't KO ppl for him to finish. "No PvP-interaction with ward on at all". So your alt w/o ward have to win the fight, KO and murder for his own, making him not an alt, but fighter.
The original wording I was referring to was:
jorb wrote:you cannot have Combat Relations with K/O-ed characters*.
Nothing forbidding initiating and winning the fight.
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Potjeh
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Re: Development Headsup: K/O-mechanics, Archery Towers

Post by Potjeh »

Cap stats, no KO protection, lose all stats on death but retain credos.
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Pan_w_okularach
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Re: Development Headsup: K/O-mechanics, Archery Towers

Post by Pan_w_okularach »

SnuggleSnail wrote:(((still better than current system)))
nothing wrong with the current system
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