Hi y'all,
Since Jorb is out and PARTYING HIS HEAD OFF, it falls upon me to write the update post.
This week, we're giving you not so much general stuff as the past few weeks, but rather a very specific piece of stuff; the wagons Jorb posted pictures of a while ago have been added. The exact specifications that the wagons should have is still a bit in flux, but here's how they work right now:
Leash a cow, then right-click the wagon and to leash the cow to it. The driver (who will need the same skill required for building the wagon) will then be able to steer the cow, and the wagon will follow it.
The wagons do not currently, as has been discussed, have any internal claiming mechanic like the leantos or vending stands do. For now, it seemed kind of unnecessary, seeing how one can easily carry around enough dreams and dreamcatchers in it to claim the area whenever one stops for any longer period. I'm perfectly ready to rethink this decision, however; but I will completely ignore any proposed non-Havenesque claim mechanics. :) They soak 15 points of damage, however.
It should be perfectly safe to log out in the wagon, for either the driver or any of the five passengers. The wagon can take 20 carryables and has an 8x8 inventory for normal items. The carts and other carryable-containers have been updated to keep track of the position of the carryables inside their "inventory".
You'll need new clients, mind you.
Oh, and there's an actual options window. Or rather, there's a button for it now. The window itself has been around for a little while.
Enjoy!
-
loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Game Development: Circle the Wagons!
"Object-oriented design is the roman numerals of computing." -- Rob Pike
-
Bumble
- Posts: 18
- Joined: Thu Feb 04, 2010 9:12 pm
Re: Game Development: Yee-haw!
Horsie mc horse horse of horse town full of horse people eating horse sausages?
-
Jacob_Lee
- Posts: 149
- Joined: Sun Mar 28, 2010 4:26 pm
Re: Game Development: Yee-haw!
Bumble wrote:Horsie mc horse horse of horse town full of horse people eating horse sausages?
Yee-haw!
On the topic of a griefer:


-
Escaleone
- Posts: 102
- Joined: Sun Mar 21, 2010 9:31 pm
Re: Game Development: Yee-haw!
Please tell me taming is still made obsolete by clovers. Punching animals is hard.
Edit just for spite:
Edit just for spite:
Oxcarting
"YEEEEEHAW!"
Oxcarting allows your character to construct and drive wagons.
Last edited by Escaleone on Sun May 09, 2010 12:21 am, edited 1 time in total.
-
freckleskitty
- Posts: 31
- Joined: Tue Mar 09, 2010 12:48 am
Re: Game Development: Yee-haw!
IF jorb is getting drunk, go say something about his mother and he'll snap out of it....
Also, by the title, i think this update has somethign to do with horses.
Also, by the title, i think this update has somethign to do with horses.
-
Tacheron
- Posts: 837
- Joined: Fri Apr 16, 2010 12:11 pm
Re: Game Development: Yee-haw!
Probably so...it's been on everyone's mind for a long time 
This is not a test of power
This is not a game to be lost or won
Let justice be done
This is not a game to be lost or won
Let justice be done
-
Gaskin
- Posts: 109
- Joined: Sat Feb 06, 2010 3:24 am
Re: Game Development: Yee-haw!
Name it stuff 4!
-
MinaKitsune
- Posts: 2
- Joined: Sun Apr 04, 2010 11:57 am
Re: Game Development: Yee-haw!
Just going off the title, but I believe all we're getting is some good ol' cowboy hats. ;D Eff those horses, it's all about the cowboy hats.
-
Jackard
- Posts: 8849
- Joined: Sun Jul 12, 2009 6:07 am
- Location: fucking curios how do they work
Re: Game Development: Yee-haw!
what.
surely you guys can put forth more effort into your patch notes than this meager showing...
surely you guys can put forth more effort into your patch notes than this meager showing...
“A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away.”
-
Gaskin
- Posts: 109
- Joined: Sat Feb 06, 2010 3:24 am
Re: Game Development: Yee-haw!
WAAGONS!!! YEE HAAW!