Currently, if people get sent nidbanes, they just log on and kill them, how boring.
But what if nidbanes didn't instantly attack you? But instead, they would follow you for random time when you are logged in, invulnerable. And then they would attack you and become vulnerable.
Then they would be way more "dangerous" or at least a nuisance than what they currently are for pro players.
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shubla
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NIdbane improvement

I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
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vatas
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Re: NIdbane improvement
This actually something worth considering.
Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
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loftar
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Re: NIdbane improvement
I don't quite understand why this would make them significantly different than they currently are, just by following you around for a bit before attacking.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Vigilance
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Re: NIdbane improvement
to annoy you in to never actually getting comfortable until the nidbane aggros you
duh, thats such a good feature
duh, thats such a good feature

"Tosak gets the guys undressed faster than their girlfriends can." -NaoWhut
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shubla
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Re: NIdbane improvement
You would have to be constantly ready to fight them, and it would make things involving fighting a bit more dangerous, as the nidbane may engage at any time. Currently it is very likely that you are just logged off when nidbane comes.loftar wrote:I don't quite understand why this would make them significantly different than they currently are, just by following you around for a bit before attacking.

I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
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Ants
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Re: NIdbane improvement
Better idea: we should be able to attach parchments to nidbanes to call our opponent's mommas fat. We should also be able to romance and marry nidbanes. 
❤Haven's most kawaii retarded ethot karen❤


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wonder-ass
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Re: NIdbane improvement
so you simply dont go outside with the nidbanes following you? idk shit idea tbh.
see homo sexuality trending,. do not do that.
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shubla
- Posts: 13041
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Re: NIdbane improvement
So it's better option that nidbanes are just useless and noobs have no way of getting their revenge?wonder-ass wrote:so you simply dont go outside with the nidbanes following you? idk shit idea tbh.
I think one should think twice before leaving scents, currently no one thinks even once.

I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
Join the moderated unofficial discord for the game! https://discord.gg/2TAbGj2
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Zentetsuken
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Re: NIdbane improvement
So basically your forum posting strategy?shubla wrote:no one thinks even once.
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wonder-ass
- Posts: 2359
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Re: NIdbane improvement
change nidbanes to be a preventive action they protect x tiles in a village/pclaim and any crimes commited on said claim makes them rush to the area and attack the aggressor. sieging should not make the nidbanes aggressive up until the point the siege engine gets used on wall. how many nidbanes and how long they stay is up for debate.
see homo sexuality trending,. do not do that.

