It does seem that the server was functionally dead about 20 minutes prior to that, though, which (since it didn't send me a crash report) probably means it was stuck in some infinite loop. If it were allocating memory as part of that loop, that would explain why the OOM-killer offed it, so I'm probably just misinterpreting said output. That of course leaves the question of what kind of loop that was, though, which I can't really see now that it's dead. I'll probably at least want to implement some sort of pre-OOM failsafe to make the server crash properly if this happens again.loftar wrote:The reason why the server was suddenly gone seems to be that the OOM-killer reaped it, but it's quite unclear why, because its output doesn't actually seem to indicate that the system was anywhere near out of memory.
-
loftar
- Posts: 9093
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Server Status Thread
"Object-oriented design is the roman numerals of computing." -- Rob Pike
-
Xanther
- Posts: 2
- Joined: Sun Jan 12, 2020 10:09 pm
Re: Server Status Thread
Thanks for the intel and the responses!loftar wrote:It does seem that the server was functionally dead about 20 minutes prior to that, though, which (since it didn't send me a crash report) probably means it was stuck in some infinite loop. If it were allocating memory as part of that loop, that would explain why the OOM-killer offed it, so I'm probably just misinterpreting said output. That of course leaves the question of what kind of loop that was, though, which I can't really see now that it's dead. I'll probably at least want to implement some sort of pre-OOM failsafe to make the server crash properly if this happens again.loftar wrote:The reason why the server was suddenly gone seems to be that the OOM-killer reaped it, but it's quite unclear why, because its output doesn't actually seem to indicate that the system was anywhere near out of memory.
Do you have an eta on when you think the server may come back up?
-
vatas
- Posts: 5252
- Joined: Fri Apr 05, 2013 8:34 am
- Location: Suomi Finland Perkele
Re: Server Status Thread
I was definitely in a weird state for couple minutes. Couldn't move of course, but not even close a window for lore event. Kept checking webpage and it showed server was up, making me suspect I had some weird problem at my part, but the fact that all my 4 clients were affected made the server issue seem rather obvious. I saw other people report crash in Discord and webpage changed to "server has crashed."
Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
-
Artemiswhb
- Posts: 178
- Joined: Thu Jan 02, 2014 7:57 pm
Re: Server Status Thread
Odd, I'm still logged into the game somehow? I'm stuck on the character select screen though. 
-
loftar
- Posts: 9093
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Server Status Thread
Well, when the server dies, it can't really tell the clients that they are in fact logged out.Artemiswhb wrote:Odd, I'm still logged into the game somehow? I'm stuck on the character select screen though. :?
"Object-oriented design is the roman numerals of computing." -- Rob Pike
-
flashshark
- Posts: 48
- Joined: Sat Feb 10, 2018 1:32 pm
Re: Server Status Thread
You're not logged in, you just see the last information the server has sent to you and there is probably no function in the client to check periodically if the server is still sending information back, to kick you to the login screen if it's not.Artemiswhb wrote:Odd, I'm still logged into the game somehow? I'm stuck on the character select screen though.
Same happens if the server crashes while you're in game, your character gets stuck in one place and nothing moves.
-
loftar
- Posts: 9093
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Server Status Thread
There, it should be up and running again, with a couple of failsafes in place.
I'm really terribly sorry about the rollback, I really wish there were something I could do about it.
I'm really terribly sorry about the rollback, I really wish there were something I could do about it.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
-
Vegan420
- Posts: 13
- Joined: Wed Oct 17, 2018 3:07 am
Re: Server Status Thread
loftar wrote:There, it should be up and running again, with a couple of failsafes in place.
I'm really terribly sorry about the rollback, I really wish there were something I could do about it.
Thanks
-
fatfunnyvalentine
- Posts: 99
- Joined: Fri Feb 15, 2019 2:42 pm
- Location: Hell
Re: Server Status Thread
loftar wrote:There, it should be up and running again, with a couple of failsafes in place.
I'm really terribly sorry about the rollback, I really wish there were something I could do about it.
The rollbacks are harsh
However, logging in it said my character's "bed" was blocked, and to return to my hearthfire. I click yes because it's how I'd log in. It send me across the world to a new hearthfire, and my old one is still lit. Destroyed hearth, now it says I have no hearth. At least I'm on the same continent.
The existence of a girlfriend implies the existence of a girlfoe & that is the service I'll be offering.
-
loftar
- Posts: 9093
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Server Status Thread
I know, they really suck. On a positive future note, the scheme that I'm considering for server parallelization would also entail an almost complete fix for rollbacks.fatfunnyvalentine wrote:The rollbacks are harsh :(
"Object-oriented design is the roman numerals of computing." -- Rob Pike