Game Development: Circle the Wagons!

Announcements about major changes in Haven & Hearth.
User avatar
ricky
Posts: 1475
Joined: Fri Apr 02, 2010 5:00 am

Re: Game Development: Circle the Wagons!

Post by ricky »

sounds fun, too bad cows are hard to get... and hard to feed..

cant we get maybe.. 500 rabbits/chickens/toads/rats to pull it? :lol:ok
now onto real discussion
so far, great
but the options is kind of useless :(
i like wagons
and will one have to feed your cow while it is tied up? can we make it a feed bag?

big question... what happens when one comes to a river with a wagon??
will it go over, taking minimal damage??
Last edited by ricky on Sun May 09, 2010 12:51 am, edited 2 times in total.
Have a question? Need help? Tired of people asking questions? Haven and Hearth Wiki.
jorb wrote:Ideally the game should play itself.
The only thing necessary for the triumph of evil is that good men do nothing.
User avatar
Skorm
Posts: 925
Joined: Wed Mar 03, 2010 6:01 am
Location: on a house, with a computer

Re: Game Development: Circle the Wagons!

Post by Skorm »

Folly wrote:For normal client you'll need to go into control panel, java, find seatribe and delete it from the cache. Then just come back to the website and click play at the top.
where can i find it ? java folder si kind if complicated, for me at least
d_datica wrote:Get the damn server back up before I go back to having a life

USER WAS PUT ON PROBATION FOR THIS POST
~art By SacreDoom
Brickbreaker
Posts: 331
Joined: Sat Jan 23, 2010 6:54 pm

Re: Game Development: Circle the Wagons!

Post by Brickbreaker »

Why are people asking for protectiion? are they supposed to be like some sort of caravan for the hobos?
Folly
Posts: 54
Joined: Fri Apr 09, 2010 1:23 am

Re: Game Development: Circle the Wagons!

Post by Folly »

Skorm wrote:
Folly wrote:For normal client you'll need to go into control panel, java, find seatribe and delete it from the cache. Then just come back to the website and click play at the top.
where can i find it ? java folder is kind of complicated, for me at least
Afraid I can't help you there...my regional settings are set to Japanese so I can play those nasty hentai games...so everything displays in kana which I can't read a word of. I was still able to figure it out in under a minute though, so you should have no trouble if you just poke around.
Lord_Brofist
Posts: 31
Joined: Tue Apr 20, 2010 3:11 am

Re: Game Development: Circle the Wagons!

Post by Lord_Brofist »

kLauE wrote:
Jacob_Lee wrote:
kLauE wrote:doesnt matter how many u posted retart but u dont understand what this update changes in the gameflow. so just shut up idiot.
I'm sure you don't know what the update changes in the gameflow either.
Image
Image
User avatar
NaoWhut
Posts: 4852
Joined: Sun Aug 30, 2009 11:55 pm
Location: |.

Re: Game Development: Circle the Wagons!

Post by NaoWhut »

Hey brofist, where you live?
i'm quite curious as to what
town would hold such a brave
soul
ImageImage
Toasteh
Posts: 6
Joined: Mon Apr 26, 2010 4:36 am

Re: Game Development: Circle the Wagons!

Post by Toasteh »

Folly wrote:so I can play those nasty hentai games
I just wtf'd out loud.
User avatar
Jeff
Posts: 393
Joined: Wed Aug 12, 2009 1:14 am

Re: Game Development: Circle the Wagons!

Post by Jeff »

Lol, wagons have got some problems with gates. :lol:
"I'm just an humble farmer, after all"
User avatar
theTrav
Posts: 3464
Joined: Fri May 29, 2009 11:25 pm

Re: Game Development: Yee-haw!

Post by theTrav »

Jackard wrote:what.

surely you guys can put forth more effort into your patch notes than this meager showing...
yeah right, a programmer writing doco, good one :P
martinuzz
Posts: 381
Joined: Sat Dec 19, 2009 12:41 pm

Re: Game Development: Circle the Wagons!

Post by martinuzz »

Lord_Brofist wrote: Image
Yes, indeed. You are making Josan look nice. We can't have that.

Return to “Announcements”