Knarr-docks shouldn't be handbashable. More than 50% of it is stone for fundament. Make it so you can damage it till 50% (non-usable for porting home) but demand siege machinery to damage further.
So situations, when 1 criminal can demolish hard work of half continent in one hour, won't ever happen.
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Enjoyment_2
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shubla
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Re: Indestructible knarr-docks
But then people would block all the rivers.

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rye130
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Re: Indestructible knarr-docks
There's a minimum distance between towers for siege right? Maybe the same could be used for knarr docks to prevent complete blocking.shubla wrote:But then people would block all the rivers.
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Enjoyment_2
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Re: Indestructible knarr-docks
Don't you think making it handbashable was just a stupid solution? there are so many elegant ways to solve river-blocking (and I assume some of them are already in).shubla wrote:But then people would block all the rivers.
Anyway - that's really poor game design if you need to "fix" river-blocking issues with the vulnerability of monumental village structures.
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DDDsDD999
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Enjoyment_2
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Re: Indestructible knarr-docks
I knew there was a lot of topics on said subject, but since I have way different "why" and "what to do" I've tried to keep the discussion in new way with new topic rather than trying to derail the original one
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MagicManICT
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Re: Indestructible knarr-docks
Not sure it's all that much different. Same ideas are getting repeated in response as is typical.Enjoyment_2 wrote:I knew there was a lot of topics on said subject, but since I have way different "why" and "what to do" I've tried to keep the discussion in new way with new topic rather than trying to derail the original one
Just making them cheaper would be a reasonable request, too, I think.
I also think shubla is a bit right in that with the need of siege weaopns, it'd be too easy to block some of the rivers with just a single dock. Maybe a complete redesign is necessary. Design the dock so the ship pulls up next to the bank, with a built up area that can a ship can tie to. Downside will be you can only dock one boat at a time instead of two. Upside is it blocks very few rivers (most likely ones a knarr can barely fit through, anyway), and can be used in rivers the other dock couldn't.
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Enjoyment_2
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Re: Indestructible knarr-docks
The reasoning in most threads before was "it is too expensive to build" while mine is "it is illogical to destruct such monumental structure". Seems pretty different to me.MagicManICT wrote: Not sure it's all that much different. Same ideas are getting repeated in response as is typical.
No, it would solve nothing, if vandals can bash them constantly (like now). And the problem for me personally (though I think im not the only one with it) is not the cost itself rather then amount of time and energy consumed with addition to tedium in construction anything on coast (due to the fact you can't place much stockpiles with resourses)MagicManICT wrote: Just making them cheaper would be a reasonable request, too, I think.
MagicManICT wrote: I also think shubla is a bit right in that with the need of siege weaopns, it'd be too easy to block some of the rivers with just a single dock.
Again, I don't think that making in handbashable was a good solution to solve OTHER pretty unrelated issues. If it is destructible only for the inability to block rivers - then we need another solution for that, because this one is bad.
Or we can limit knarrdocks to one-per vclaim. with addition of ability to tie ships on shore (so we can hide snekjas in safe pali)MagicManICT wrote: Maybe a complete redesign is necessary. Design the dock so the ship pulls up next to the bank, with a built up area that can a ship can tie to. Downside will be you can only dock one boat at a time instead of two. Upside is it blocks very few rivers (most likely ones a knarr can barely fit through, anyway), and can be used in rivers the other dock couldn't.
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azrid
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Re: Indestructible knarr-docks
Removal of non lethal damage to villages is stupid and only carebears support it.
This has had a thread 4 times now I believe.
This has had a thread 4 times now I believe.
azrid wrote:No thanks.
People cried about the same thing last world too.
There need to be things attached to villages that you can cause damage to. I hope they add more.
Invincible bases are stupid.
Destructible structures that are required to be outside is a nice compromise kind of like wounds are a nice compromise to permadeath.






