I think people need to take a minute and read the actual changes to villages.
Like, seriously think of those repercussions. Assuming you are already max power level, you need to raise it back up every two weeks.
That means, once every two weeks, your entire village can be raided in as little as an hour.
Everything you have worked on can be gone, and there is nothing you can do about it.
All the casual players are essentially about to get fucked over, and any big groups will still succeed.
You just encouraged large faction play anymore.
You just encouraged people to write bots that log on semi-regularly just to check a claims status.
This is such a terrible change, and I can not see myself playing with such a system.
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boshaw
- Posts: 1612
- Joined: Tue Jun 01, 2010 10:22 pm
Re: Prelude: World 12
At 20 mintues/1h it might as well against villages that can spawn an flood of defenders to overwhelm you, and someone having your scents is not that threatening or new for people who will be doing mass raids.VDZ wrote: The claim doesn't turn off; drying time for battering rams is just reduced to 20 minutes during that 8-hour interval. People still need to spend the resources to build a ram and wait for 20 minutes to attack you (and hope you have loot decent enough to make it worth waiting those 20 minutes for), and you'll still get your scents.
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abt79
- Posts: 1628
- Joined: Thu Feb 06, 2014 1:59 am
- Location: looking for black coal, completely in vein
Re: Prelude: World 12
Obligatory:

Also wow that claim Powerlevel system sucks. Can't wait for my village to get fucked every two weeks

Also wow that claim Powerlevel system sucks. Can't wait for my village to get fucked every two weeks
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VDZ
- Posts: 2766
- Joined: Sun Jul 17, 2011 2:27 am
Re: Prelude: World 12
This is literally not true. You know exactly when you will potentially be raided, and have plenty of options there. You can defend your base, you can try diplomacy (there will probably be factions who just want to screw eachother over), or you can just hide your most valuable stuff elsewhere. Only the structures inside your village are at risk, and those can generally be rebuilt with relative ease if you have the resources to build them in the first place (only exceptions are kiln, smelter and oven I think?).algeralith wrote:Everything you have worked on can be gone, and there is nothing you can do about it.
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algeralith
- Posts: 335
- Joined: Tue Mar 16, 2010 2:26 am
Re: Prelude: World 12
VDZ wrote:This is literally not true. You know exactly when you will potentially be raided, and have plenty of options there. You can defend your base, you can try diplomacy (there will probably be factions who just want to screw eachother over), or you can just hide your most valuable stuff elsewhere. Only the structures inside your village are at risk, and those can generally be rebuilt with relative ease if you have the resources to build them in the first place (only exceptions are kiln, smelter and oven I think?).algeralith wrote:Everything you have worked on can be gone, and there is nothing you can do about it.
Or, you know, I can just roll up with my 20 friends and dismantle everything.
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KwonChiMin
- Posts: 409
- Joined: Fri Mar 05, 2010 7:11 pm
Re: Prelude: World 12
With those siege changes rich hermits, small succesful vilages and local markets will be fucked. Real sprucecap-hermits will be protected by their "hermitness", faction villages by 2-layered village claims.
Dunno if that is a good change...
Dunno if that is a good change...
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wonder-ass
- Posts: 2359
- Joined: Thu Aug 01, 2013 7:02 am
Re: Prelude: World 12
this new siege shit is terrible revert to w10 shields imo. (with some fixes)
see homo sexuality trending,. do not do that.
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shubla
- Posts: 13041
- Joined: Sun Nov 03, 2013 11:26 am
- Location: Finland
Re: Prelude: World 12
Make sure to send an email out about it or something!

I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
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SumFaggotPlayTester
- Posts: 61
- Joined: Mon Nov 18, 2019 12:13 am
- Location: Deep in a cave play testing.
Re: Prelude: World 12
This times one hundred. This will make playing as a hermit or hermit commune a pain in the ass. Siege needs to be a thing along with perma death but I don't think this is a good way to go about it.algeralith wrote:I think people need to take a minute and read the actual changes to villages.
Like, seriously think of those repercussions. Assuming you are already max power level, you need to raise it back up every two weeks.
That means, once every two weeks, your entire village can be raided in as little as an hour.
Everything you have worked on can be gone, and there is nothing you can do about it.
All the casual players are essentially about to get fucked over, and any big groups will still succeed.
You just encouraged large faction play anymore.
You just encouraged people to write bots that log on semi-regularly just to check a claims status.
This is such a terrible change, and I can not see myself playing with such a system.
Quit letting companies make free shekels off of you; install UBlock today. Or better yet kick Google in the balls and install AdNauseam.loftar wrote:On the other hand, there's also a case to be made that we're all faggots down here and all deserve to be treated as such and that we all just revel in that anyway.
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trinh
- Posts: 197
- Joined: Sun Feb 26, 2012 11:34 am
- Location: Wroclaw [Poland]
Re: Prelude: World 12

niah niah