Am I the only one who likes the changes?
Bring back the good old fear of logging in with all your shit smashed and stolen. I love it.
I think Jorb and Loftar are trying to make the game a consistent amount of interesting, and the interesting part of the world is a reset, and what makes a reset interesting to me is the competition and the risk.
If every two weeks I have to "reset" then great and hopefully the new Q caps it won't take long to catch up and seek revenge with help.
I don't know, I miss fearing death, or is that just me?
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Rebs
- Posts: 274
- Joined: Mon Jul 13, 2015 3:39 pm
Re: Prelude: World 12
Last edited by Rebs on Mon Feb 24, 2020 8:42 pm, edited 1 time in total.
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saltyfish
- Posts: 84
- Joined: Sat Jan 21, 2017 2:06 am
Re: Prelude: World 12
That is complete falacy: if u design the game for 1% then nobody likes. Designing the game for 1% and selling to 99% sounds at minimum arrogant.MagicManICT wrote:When developing multiplayer games, you would love to design for the 99%, but if you don't design for the 1%, you'll have a game nobody loves because of all the exploits and abuses of power. .....reticent wrote:......
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Lunarius_Haberdash
- Posts: 1477
- Joined: Tue Jul 05, 2011 5:14 am
Re: Prelude: World 12
It's not just you. But then everyone wants to kill me because I have opinions on the game. XDRebs wrote:I don't know, I miss fearing death, or is that just me?
Good thing they don't charge people to play then, isn't it?Saltyfish wrote:That is a complete fallacy: if u design the game for 1% then nobody likes. Designing the game for 1% and selling to 99% sounds at minimum, arrogant.
jorb: I don't want *your* money. You are rude and boring. Go away.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
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Burinn
- Posts: 3097
- Joined: Thu Aug 20, 2015 11:48 pm
- Location: Internet Prison Plotting Her Escape
Re: Prelude: World 12
No. I think the changes are fun and exciting. People who don't like things are usually more vocal than those who do.Rebs wrote:Am I the only one who likes the changes?
I didn't want to kill you before, but after broadcasting a persecution complex to the world I do.Lunarius_Haberdash wrote:It's not just you. But then everyone wants to kill me because I have opinions on the game. XDRebs wrote:I don't know, I miss fearing death, or is that just me?
sabinati wrote:do you expect me to just check the forum constantly, fuck off
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saltyfish
- Posts: 84
- Joined: Sat Jan 21, 2017 2:06 am
Re: Prelude: World 12
If they will start charging for the game these non-sense ideas harming 99 % playerbase would be eliminated by market force in no time. I'm happy if they would decide to charge. It would fix their attitude toward majority.
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Artemiswhb
- Posts: 178
- Joined: Thu Jan 02, 2014 7:57 pm
Re: Prelude: World 12
While we're at it, please remove the crap mechanic of cheeserack quality affecting cheese quality. All it does is force people to spend hours bashing their setups to make a new one or heavily bot it all. It's entirely unnecessary and tedious for no reason. 
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Dragho
- Posts: 18
- Joined: Thu Jul 01, 2010 3:18 pm
Re: Prelude: World 12
Ever heard of Salem?saltyfish wrote:If they will start charging for the game these non-sense ideas harming 99 % playerbase would be eliminated by market force in no time. I'm happy if they would decide to charge. It would fix their attitude toward majority.
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Mikeyboy
- Posts: 167
- Joined: Sun Feb 26, 2012 7:22 am
- Location: On the river by that village
Re: Prelude: World 12
Extremely support this. It's really unnecessary having to rebuild extremely large cheese set ups over and over again. +1Artemiswhb wrote:While we're at it, please remove the crap mechanic of cheeserack quality affecting cheese quality. All it does is force people to spend hours bashing their setups to make a new one or heavily bot it all. It's entirely unnecessary and tedious for no reason.
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Zyean
- Posts: 246
- Joined: Sat Apr 28, 2012 10:29 am
Re: Prelude: World 12
Dear god PLEASE! You mentioned this at least once somewhere, but now is the time! It's tedious and obnoxious to remake cheese racks!Artemiswhb wrote:While we're at it, please remove the crap mechanic of cheeserack quality affecting cheese quality. All it does is force people to spend hours bashing their setups to make a new one or heavily bot it all. It's entirely unnecessary and tedious for no reason.
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kmarad
- Posts: 150
- Joined: Mon Jan 06, 2020 7:46 pm
Re: Prelude: World 12
I think earlier it didn't, it was just cheese trays and curds. And that seems right, I don't see why racks should affect cheese quality anyway.Artemiswhb wrote:While we're at it, please remove the crap mechanic of cheeserack quality affecting cheese quality. All it does is force people to spend hours bashing their setups to make a new one or heavily bot it all. It's entirely unnecessary and tedious for no reason.