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iamahh
- Posts: 1806
- Joined: Sat Dec 12, 2015 8:23 pm
Re: Prelude: World 12
its a turnoff that even to defend against an attacker you have to leave scents... maybe the attacker should be flagged so defending is free of scents
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SaltyCrate
- Posts: 160
- Joined: Fri Nov 04, 2016 6:34 pm
Re: Prelude: World 12
Everyone is PvPer.Yorla wrote:Separate server for pvpers.jorb wrote:So... remove siege entirely?
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borka
- Posts: 9965
- Joined: Thu Feb 03, 2011 7:47 pm
- Location: World of Sprucecap
Re: Prelude: World 12
http://www.havenandhearth.com/forum/viewforum.php?f=34SaltyCrate wrote: No matter if legacy veterans with rose-tinted glasses claim otherwise.
guess why it's locked ...SaltyCrate wrote: Everyone is PvPer.
Last edited by borka on Mon Feb 24, 2020 11:08 pm, edited 1 time in total.
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Colin500
- Posts: 1018
- Joined: Mon Feb 14, 2011 11:07 pm
Re: Prelude: World 12
Why is no one mentioning the combat moves, as in how hard it is to obtain the correct moves early world.
Without a proper deck, you can't even think about going PvP, unless you want to get beaten by some guy using Knock his Teeth Out while you don't even have a red restoration.
I couldn't get Kito/Artful from hundreds of boars, I was even barely able to get 1 Cleave/Sting after killing several, or even dozens of Bears, Lynxes and other creatures that grant these moves, leaving me with a barely usable deck in PvP composed of sideswipe and random unarmed moves like kick or haymaker.
Without a proper deck, you can't even think about going PvP, unless you want to get beaten by some guy using Knock his Teeth Out while you don't even have a red restoration.
I couldn't get Kito/Artful from hundreds of boars, I was even barely able to get 1 Cleave/Sting after killing several, or even dozens of Bears, Lynxes and other creatures that grant these moves, leaving me with a barely usable deck in PvP composed of sideswipe and random unarmed moves like kick or haymaker.
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borka
- Posts: 9965
- Joined: Thu Feb 03, 2011 7:47 pm
- Location: World of Sprucecap
Re: Prelude: World 12
Can you imagine i only fought ants twice but nothing else the whole w11 ... ok it's a video game but honestly i'm troubled by the misconception of hunting should be card deck combat. Ok at least they fixed marksmanship ... 
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Java 8 - manually downloads - good to check for actual versions url here:
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Remember what the dormouse said: Feed your head Feed your head
Java 8 - manually downloads - good to check for actual versions url here:
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Remember what the dormouse said: Feed your head Feed your head
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Colin500
- Posts: 1018
- Joined: Mon Feb 14, 2011 11:07 pm
Re: Prelude: World 12
As to your kill count, to be fair I suppose no one would be surprised.borka wrote:Can you imagine i only fought ants twice but nothing else the whole w11 ... ok it's a video game but honestly i'm troubled by the misconception of hunting should be card deck combat. Ok at least they fixed marksmanship ...
Nonetheless the card deck combat is absolutely disgusting and I miss how in legacy there were like 20 special moves, there was a balance and a fight intensity system.
At the beginning of the fight everything was slower as the fight was at 0 intensity, thus giving you time to think about your next move, while currently you're instantly fighting, little to no time to plan anything.
Same goes to balance, there were tons of special moves, that could change the balance stat making you hit harder than your opponent, even if he had higher stats than you. Watch your balance, or get hit hard.
These two systems made the stats difference less apparent, and even hermits had at least more chance to escape when found in the wilderness.
I repeat once again, bring back the good old legacy combat.
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Schro
- Posts: 40
- Joined: Sat Jun 04, 2011 3:50 pm
Re: Prelude: World 12
god yes please, this is a botter boost, nothing else.Artemiswhb wrote:While we're at it, please remove the crap mechanic of cheeserack quality affecting cheese quality. All it does is force people to spend hours bashing their setups to make a new one or heavily bot it all. It's entirely unnecessary and tedious for no reason.
Behold the power of ADHD and autism combined.(fml)
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VDZ
- Posts: 2766
- Joined: Sun Jul 17, 2011 2:27 am
Re: Prelude: World 12
As a hermit in w5, w6 and w7, I had no clue how anything about the combat worked. With how different it was from other games and how lethal the wildlife was (and no, ants aren't good training material), it was near-impossible to learn how combat worked unless you had a sparring partner (who knew what they were doing, otherwise it's still nothing like actual combat). With no proper way to learn how combat worked, I could only run away in PvP encounters.Colin500 wrote:These two systems made the stats difference less apparent, and even hermits had at least more chance to escape when found in the wilderness.
I repeat once again, bring back the good old legacy combat.
The introduction of horses (which give you an escape option when fighting most wildlife) and the expansion of the variety of wildlife makes combat easier to learn now, but I still think that if something like legacy combat were to be introduced it would need to be refined to be more understandable for 'newbies' (not really the right term as I myself still had no clue after hundreds of hours).
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borka
- Posts: 9965
- Joined: Thu Feb 03, 2011 7:47 pm
- Location: World of Sprucecap
Re: Prelude: World 12
only zero kill count is good kill countColin500 wrote:As to your kill count, to be fair I suppose no one would be surprised.
And it was easier to get teached (ty Jen)Colin500 wrote:I repeat once again, bring back the good old legacy combat.
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Java 8 - manually downloads - good to check for actual versions url here:
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Remember what the dormouse said: Feed your head Feed your head
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MarcusXDead
- Posts: 109
- Joined: Fri Mar 23, 2018 11:23 pm
