Thanks for the feedback! Just to be clear, keeping GL2 support wouldn't just be for supporting ancient hardware, but also for supporting more modern implementations that just lack specific features that prevent it from claiming full GL3 support.
That said, however, I've decided to go ahead anyway and limit support to OpenGL 3. Partly because noone has really spoken up in support of OpenGL 2 support, but also because there are a few features in OpenGL 3 that would be really nice to have for future improvements (most importantly array textures, FP textures and vertex texture fetch).
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loftar
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Re: Feedback please: Do you require support for OpenGL 2?
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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mvgulik
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Re: Feedback please: Do you require support for OpenGL 2?
loftar wrote:I've decided to go ahead anyway and limit support to OpenGL 3
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shubla
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Re: Feedback please: Do you require support for OpenGL 2?
I think that he means that client will now only support opengl 3, and not 2.mvgulik wrote:loftar wrote:I've decided to go ahead anyway and limit support to OpenGL 3... typo ?

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mvgulik
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Re: Feedback please: Do you require support for OpenGL 2?
Aha. Right, now I see it.

(Probably interpreted "to" as "of")

(Probably interpreted "to" as "of")