Amber Client

Forum for alternative clients, mods & discussions on the same.
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borka
Posts: 9965
Joined: Thu Feb 03, 2011 7:47 pm
Location: World of Sprucecap

Re: Amber Client

Post by borka »

I'm not sure if client makers can be bothered atm to maintain 2 client versions ... and loftars new render client isn't finished yet ...
(while i guess if it's ready when w12 starts at least Ender and romovs will merge theirs to it)

You might try yourself to diff and merge the render branch of loftars source with romovs Amber source ;)
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mvgulik
Posts: 4090
Joined: Fri May 21, 2010 2:29 am

Re: Amber Client

Post by mvgulik »

MagicManICT wrote:
mvgulik wrote: Probably not going to either, as Default client is no good for playing HnH.
I'm going to have to call you out on this... Let's not spread falsehoods. The current iteration is perfectly usable, and for mining, preferable to Amber due to the issue with the mining support radius toggle constantly bugging up. I'll agree that the customizations in the various clients help take the game up to the next level, but they aren't necessary for new players (compare to legacy where you just had to have one to have a reasonable experience IMO.)
Main reason for me to mentally write off the Default client was that I did not see other players in the mini-map.
Not sure if I just overlooked there marker, but that would not make any difference to me.
If I only notice another player when I see them in game-view. Any mini-map player marker that might be there is not doing its job in my view.
Last edited by mvgulik on Wed Feb 26, 2020 6:13 pm, edited 2 times in total.
Zajmer
Posts: 42
Joined: Tue Feb 25, 2014 11:48 pm

Re: Amber Client

Post by Zajmer »

will amber be working after world restart?
mvgulik
Posts: 4090
Joined: Fri May 21, 2010 2:29 am

Re: Amber Client

Post by mvgulik »

Zajmer wrote:will amber be working after world restart?
I'm sure the intent for it to be working at the start of w12 is there. Or else ASAP after.

Other than that ...
"Difficult to see. Always in motion is the future”
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kirion
Posts: 378
Joined: Sat Jul 31, 2010 11:45 pm

Re: Amber Client

Post by kirion »

Ah finally, the dead plants indicator! Thank you!
stickman
Posts: 660
Joined: Sat Nov 21, 2009 12:40 am

Re: Amber Client

Post by stickman »

after the last update my short cubboards dont work anymore.
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Undefined
Posts: 322
Joined: Tue May 18, 2010 12:22 pm
Location: United Kingdom

Re: Amber Client

Post by Undefined »

1.76.0 includes the map-tracking stuff, but the new server location option doesn't seem to save when set and clicking the map location icon always links to example.org.

Edit, looks like my issue was that I was pasting in the endpoint URL without pressing return which is what prevented it being saved. ¦]
Last edited by Undefined on Thu Mar 05, 2020 4:58 pm, edited 1 time in total.
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Iva
Posts: 139
Joined: Wed Dec 28, 2011 7:36 pm
Location: Ukraine

Re: Amber Client

Post by Iva »

Should I clear any directories before the start of world12 to prevent problems with map or some other data?
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ctopolon4
Posts: 746
Joined: Sun Jun 03, 2018 2:28 pm
Location: mom's basement

Re: Amber Client

Post by ctopolon4 »

how fast we can use amber after new world start? how about fix winter map rewriting?
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romovs
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Joined: Sun Sep 29, 2013 9:26 am
Location: The Tabouret

Re: Amber Client

Post by romovs »

Iva wrote:Should I clear any directories before the start of world12 to prevent problems with map or some other data?
No need, W11 map tiles/markers won't be shown in the client in W12.
ctopolon4 wrote:how fast we can use amber after new world start? how about fix winter map rewriting?
Current version should work.
Winter map tiles, IIRC, is an issue from the default client. It's unlikely I'll be fixing that myself.

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