changes timescale, thats about it.wonder-ass wrote:its literally no different then now. i could walk up to any hermit drop a ram and you couldnt do shit to me this siege change doesnt change anything for hermits.
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Ukhata
- Posts: 712
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Re: Prelude: World 12
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wonder-ass
- Posts: 2359
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Re: Prelude: World 12
it doesnt matter if it takes me 1 week of afk camping with an alt you wont stop me is the difference.Ukhata wrote:changes timescale, thats about it.wonder-ass wrote:its literally no different then now. i could walk up to any hermit drop a ram and you couldnt do shit to me this siege change doesnt change anything for hermits.
see homo sexuality trending,. do not do that.
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Mario_Demorez
- Posts: 599
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Re: Prelude: World 12
Well I mean it totally is different. Now hermits can raid other hermits without ever seeing each other. Don't use your self as an example of why this change is good or bad. You are an exception to the rule. This made raiding way easier for the average joe and defending way harder for everyone. I'd even say you are wrong about you and a hermit, it would take you longer than 24 hours to raid a hermit now and its obviously not worth it for you, but if it only takes 20 minutes to do it then hell, why not?wonder-ass wrote:its literally no different then now. i could walk up to any hermit drop a ram and you couldnt do shit to me this siege change doesnt change anything for hermits.
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julian12it
- Posts: 787
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- Location: Topaz
Re: Prelude: World 12
I don't agree with the whole two continents or separating based on PVP/peaceful is just dumb. Yeah, it may work on Albion, but Albion is an MMO in which you are also able to queue up for instanced dungeons and level up/gear through those means. Haven is an open world sandbox game, there's a big difference between those two. Everyone in Haven is entitled to PVP but can be avoided through player communications and politics, that's what makes the game unique in itself.
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VDZ
- Posts: 2766
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Re: Prelude: World 12
I don't think many hermits will want to spend 4 brimstone (which they'll need to trade for) to raid random other hermits. Even if you succeed and it was worth the cost, you'll still lose a potential trade partner and anger someone living near you. (Not to mention I expect brimstone to be a lot more valuable this world due to siege being more feasible.)Mario_Demorez wrote:Well I mean it totally is different. Now hermits can raid other hermits without ever seeing each other.
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Mario_Demorez
- Posts: 599
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Re: Prelude: World 12
so based on expecting brimstone to be harder to find than it was these previous worlds fixes the hermit to hermit. however, what about the people who have excess brimstone that's going to expire? They're going to be too lazy to spend 20 minutes or an hour to raid someone? Pretty sure its going to be more likely that people raid even more just so they don't waste the valuable brimstone and because it takes so little amount of time of effort.VDZ wrote:I don't think many hermits will want to spend 4 brimstone (which they'll need to trade for) to raid random other hermits. Even if you succeed and it was worth the cost, you'll still lose a potential trade partner and anger someone living near you. (Not to mention I expect brimstone to be a lot more valuable this world due to siege being more feasible.)Mario_Demorez wrote:Well I mean it totally is different. Now hermits can raid other hermits without ever seeing each other.
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wonder-ass
- Posts: 2359
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Re: Prelude: World 12
all it takes to raid a hermit is drop a ram far away enough from the wall to counter archery tower and drop a vandal alt next to the ram and come back in 24 hours to get in lol. 99% of the hermits cant even fight the 200str alt. hell the majority of hermits forget to put a fucking lock on their gates so we just walk in and kill them.Mario_Demorez wrote:Well I mean it totally is different. Now hermits can raid other hermits without ever seeing each other. Don't use your self as an example of why this change is good or bad. You are an exception to the rule. This made raiding way easier for the average joe and defending way harder for everyone. I'd even say you are wrong about you and a hermit, it would take you longer than 24 hours to raid a hermit now and its obviously not worth it for you, but if it only takes 20 minutes to do it then hell, why not?wonder-ass wrote:its literally no different then now. i could walk up to any hermit drop a ram and you couldnt do shit to me this siege change doesnt change anything for hermits.
things i took natural resources/hard leather/glue/tarsticks
Last edited by wonder-ass on Wed Feb 26, 2020 10:27 pm, edited 1 time in total.
see homo sexuality trending,. do not do that.
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VDZ
- Posts: 2766
- Joined: Sun Jul 17, 2011 2:27 am
Re: Prelude: World 12
But why attack that hermit who harvests his crops once a week, and not that bigger village with better loot over there who are currently trying to upgrade their claim?Mario_Demorez wrote:so based on expecting brimstone to be harder to find than it was these previous worlds fixes the hermit to hermit. however, what about the people who have excess brimstone that's going to expire? They're going to be too lazy to spend 20 minutes or an hour to raid someone? Pretty sure its going to be more likely that people raid even more just so they don't waste the valuable brimstone and because it takes so little amount of time of effort.
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Mario_Demorez
- Posts: 599
- Joined: Sun Jan 11, 2015 9:32 pm
Re: Prelude: World 12
Because the hermit is upgrading his claim twice a month too. You can raid both. Wont take much time at all. 2 hours if they both have brick walls. Plus you would have probably already raided the bigger village.VDZ wrote:But why attack that hermit who harvests his crops once a week, and not that bigger village with better loot over there who are currently trying to upgrade their claim?Mario_Demorez wrote:so based on expecting brimstone to be harder to find than it was these previous worlds fixes the hermit to hermit. however, what about the people who have excess brimstone that's going to expire? They're going to be too lazy to spend 20 minutes or an hour to raid someone? Pretty sure its going to be more likely that people raid even more just so they don't waste the valuable brimstone and because it takes so little amount of time of effort.
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ffsfiftyseven
- Posts: 19
- Joined: Sat Jan 15, 2011 3:18 pm
Re: Prelude: World 12
Yes, the very terrible aspect of new siege system is spontaneous weakness windows. You either have to sit for 8 hours straight every 2 weeks, or worse, accept the possible defeat and get very stressed for 8 hours. Every 2 weeks.Teilur wrote: The walls of course do not automatically collapse. The main problem is that every 2 or 3 weeks the claim can be raided in just half an hour and nobody ever wants to sit for 8 hours straight and shoo away curious strangers. And this "defence window" is a tremendous advantage to attacker, which 99% of server's population can not counter, but absolutely must give to its foes. This mechanic discourages active hermits as it is basically a repeatable choice between bad and very bad.
That's why it would be better to remove "peaceful" weakness windows altogether. Let claims grow in power with no downside. New villages can get raided by their territorial neighbours and that's alright.
But as soon as your claim gets criminally inspected for the first time, you get an alert and timer starts. Same system, 2 weeks decay with possibility to charge it any time you want. This way you always have time before the attack starts to evacuate or negotiate and attackers eventually will get their weakness window.
After X time passes from the last criminal inspection claim goes into peace mode and doesn't need charging again.
