You understand that those two contradict each other?Greus wrote:1) I dont need the server instances to be with different rulesets, the existing ones are ok.
...
3) If maintenance after server crash is too difficult... I definetely dont mind a simple rollback. Or is it sich a complex problem to make backups every 10–20 days?
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Hrenli
- Posts: 1169
- Joined: Mon Mar 21, 2016 1:39 pm
Re: Prelude: World 12
Too old to rock-n-roll, too young to die.
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Ozzy123
- Posts: 2483
- Joined: Sat Feb 11, 2012 4:27 pm
Re: Prelude: World 12
pppp wrote: Death protection is not everything. Losing the base hurts as much.
Ozzy123 wrote: Please, instead of spamming next 10 pages with "pls private non-pvp world!!" push devs to fix these sieging changes, I promise that's way more important for all the peacefull hermits than a non-pvp world.
Did you even read my post bro?
epicbuds wrote:just got this game a bad review on my website and will post on every forum and game page i can think of to tell people to stay away from this site this game is a joke
viruseg wrote:Kill all new players for no reason. Polish scum came running and killed me with a crowd. Suck fuck fucks..
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pppp
- Posts: 403
- Joined: Sun Jun 20, 2010 7:30 pm
Re: Prelude: World 12
EDIT:Ozzy123 wrote: Did you even read my post bro?
Talked in Discord.
Last edited by pppp on Thu Feb 27, 2020 1:11 pm, edited 1 time in total.
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Greus
- Posts: 5
- Joined: Wed May 17, 2017 12:41 pm
Re: Prelude: World 12
Ok, to call ist server instances was rather misleading. But ist must be at least possible to run separate rollbacks on separate servers, right?Hrenli wrote:You understand that those two contradict each other?Greus wrote:1) I dont need the server instances to be with different rulesets, the existing ones are ok.
...
3) If maintenance after server crash is too difficult... I definetely dont mind a simple rollback. Or is it sich a complex problem to make backups every 10–20 days?Or you want rollback of ALL server instances when one crashes? And it's you who are fine with the existing ruleset, somebody else might not. Should they get theirs on their instance?
If it doesnt pay off for devs, then no, no other rulesets.
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Ciego
- Posts: 63
- Joined: Sun Mar 03, 2019 8:53 am
Re: Prelude: World 12
I'd like to see a local resource, daily, have a 0.5% chance of randomly relocating to somewhere not claimed, within a couple hundred tiles.
(That's a 1/200 chance of being relocated at the start of a new day.)
(That's a 1/200 chance of being relocated at the start of a new day.)
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azrid
- Posts: 3647
- Joined: Mon Oct 17, 2011 11:33 pm
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Yorla
- Posts: 166
- Joined: Tue Apr 19, 2016 12:37 am
Re: Prelude: World 12
RIP small markets. They are well known among neighbors, they have somewhat valuable stuff, they usually run by few people and no hermit will risk their life to help with protection. In other words they'll be target number one.Vydrion wrote:I really like the first option as it encourages people to form coalitions or alliances, whereas attackers have to choose between attacking, defending, or splitting their forces, forcing them to consider the trade-offs of each option.
In addition, it has perks for both "teams" I can see in this game:
1. Large villages: Sieging others is still possible and relatively easy, so PvP is an option. But while sieging, you are more vulnerable to others attacking
2. Hermits / Small villages: By banding together, you can protect yourself from possible attackers. In addition, if you know a (larger) village is sieging somewhere else, you can prepare a "counter" siege at the same time.
I feel like the game should feel like you can lose a lot in a short time-window as it makes it exciting (and stressful sometimes), but you need the means to defend yourself to a certain extent.
Last but not least, with synced time-windows (and some luck) if you've lost a lot you might stumble upon an undefended treasure-trove and bring yourself back into the mid-game.
And here I should apologize for my spelling... But I won't! Deal with it 
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Enjoyment_2
- Under curfew
- Posts: 592
- Joined: Mon Oct 19, 2015 12:53 pm
Re: Prelude: World 12
At least someone will be happy. And who cares about hermits at allYorla wrote: RIP small markets. They are well known among neighbors, they have somewhat valuable stuff, they usually run by few people and no hermit will risk their life to help with protection. In other words they'll be target number one.
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Rador
- Posts: 164
- Joined: Tue May 18, 2010 2:51 pm
Re: Prelude: World 12
Well, hope the PVP-Player will have the fun they desire. My mates and I won't play as I am working in RL and won't have the time nor do I want to work in a game.
It is meant as PVP-Game and it's ok. I liked the fact that it was hard to destroy the stuff you worked for over the last weeks/months.
To all who say " you can talk to them" I can simply say: No. No they like to much to destroy your shit. And it is ok. Thats what this game is designed for. But for casuals like me it is time to move on and say good bye.
Was a really fun time and I really met nice people.
I hope your changes will have the impact you desire.
But if it works like you posted I imagine that in 3-4 months the top 2-4 alliances will fight until they lose the interest and the hermits who supplied the bigger ones with fun and mats will be gone.
Have fun guys
It is meant as PVP-Game and it's ok. I liked the fact that it was hard to destroy the stuff you worked for over the last weeks/months.
To all who say " you can talk to them" I can simply say: No. No they like to much to destroy your shit. And it is ok. Thats what this game is designed for. But for casuals like me it is time to move on and say good bye.
Was a really fun time and I really met nice people.
I hope your changes will have the impact you desire.
But if it works like you posted I imagine that in 3-4 months the top 2-4 alliances will fight until they lose the interest and the hermits who supplied the bigger ones with fun and mats will be gone.
Have fun guys
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Gutharr
- Posts: 18
- Joined: Sun Sep 29, 2019 11:15 pm
Re: Prelude: World 12
I played hermit in w4-6 when you could just palibash and still survived. You guys are way to scared from the evil raiders..

