First, I stole the idea from my buddy, Sidran viewtopic.php?f=7&t=6875 The idea looks generally great, totally fits to game mechanics and philosophy and at first glance should not take a lot to implement.
Just imagine: treasure maps, dead-man’s chest, pirate’s stash etc.
Treasures hiding-place - what’s that and how it works:
1.It is built and operated like any other vehicle. “Open” button, room for 2-4 containers inside.
2.It appears like a hatch on the ground/floor.
3.It is visible only to:
-Hearthling who built it;
-Hearthling who saw how other person built it/used it;
-A person with the Treasure map in its inventory (Treasure map is generated in same way as a key for a palisade gate. In same way it could be lost, stolen by/ passed to another hearthling);
-A ranger who uses “find stolen item” on a theft scent in it its inventory, provided that there are stolen items inside the hiding-place;
-A person with enormous perception/exploration when it occasionally passes by/steps on the hatch (this option could be muted depending on stealth level of builder of the hide).
Features:
4.Treasure map could contain a short note. Like “20 steps to north from a lone oak/lone skeleton” etc.
5.A person with cartography skill should be able to copy a Treasure map.
6.If poisons would be finally introduced it could be cool: a vaporized poison in a jar which is in one of the containers hidden in stash. A heartling with a treasure map stolen from a body of dead pilgrim stands by the hide. Which one, he thinks, left or right? Which is death (when a chest with jar of vaporized poison within is opened, the opener receives 300 HHP damage +/- as depends on poison’s Q) and which is wealth? It’s 50:50, man, place your bet and take your chance…
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Riou1231
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sabinati
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Re: Treasures hiding-place
merged
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laner275
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Re: Hidden Stash / Buried Treasure / Digging Holes
The idea of the hole digging could lead towards pitfall traps.
That, in my opinion, would be useful.
That, in my opinion, would be useful.
What I don't get is that people see getting hit in the face is negative, I mean, You get pie! For Free!
Also, If the world's a stage then we need more god dang musical numbers
Also, If the world's a stage then we need more god dang musical numbers
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Blxz
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Re: Treasures hiding-place
You merged a decent idea in with this ...'treasure hunting' crap that sidran and his mate keep talking about. Totally different idea's and it cheapens an actual usable idea with more jibberish that sounds like a shitty pirate flash game. But hey, I guess thats a benefit of being a mod.sabinati wrote:merged
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sabinati
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Re: Hidden Stash / Buried Treasure / Digging Holes
thank's for you're opinion
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Lord_Brofist
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Jackard
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Re: Treasures hiding-place
issues with moderator actions may be discussed in the moderator thread viewtopic.php?f=6&t=6331Blxz wrote:You merged a decent idea in with this ...'treasure hunting' crap that sidran and his mate keep talking about. Totally different idea's and it cheapens an actual usable idea with more jibberish that sounds like a shitty pirate flash game. But hey, I guess thats a benefit of being a mod.
“A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away.”
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sabinati
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Re: Hidden Stash / Buried Treasure / Digging Holes
their interchangeableLord_Brofist wrote:your* :3
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laner275
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Re: Hidden Stash / Buried Treasure / Digging Holes
No. You're is you are. Your refers to an object you own.sabinati wrote:their interchangeableLord_Brofist wrote:your* :3
What I don't get is that people see getting hit in the face is negative, I mean, You get pie! For Free!
Also, If the world's a stage then we need more god dang musical numbers
Also, If the world's a stage then we need more god dang musical numbers