-
Avu
- Posts: 3000
- Joined: Sat Oct 31, 2009 1:00 pm
Re: Durnion is Dead -- Raiders Strike Again...
The guy is dead. Stop using keys. He had an inventory full of keyrings full of keys. Your keys!
"Since all men count themselves righteous, and since
no righteous man raises his hand against the innocent,
a man need only strike another to make him evil."
no righteous man raises his hand against the innocent,
a man need only strike another to make him evil."
-
boxedinacorner
- Posts: 46
- Joined: Sun Apr 18, 2010 4:36 am
Re: Durnion is Dead -- Raiders Strike Again...
Avu wrote:The guy is dead. Stop using keys. He had an inventory full of keyrings full of keys. Your keys!
Wait, what? The guy that raided us is dead? You killed him? I don't even know who he was lol. But YAYYYYY to that!
-
Skorm
- Posts: 925
- Joined: Wed Mar 03, 2010 6:01 am
- Location: on a house, with a computer
Re: Durnion is Dead -- Raiders Strike Again...
well, now that we are touching the "securty" subject, can someone post an image on how does this "no keys but crossroad" works ? i dont really get how that is safer but i would like to know 
Last edited by Skorm on Mon May 10, 2010 3:11 am, edited 1 time in total.
d_datica wrote:Get the damn server back up before I go back to having a life
USER WAS PUT ON PROBATION FOR THIS POST
~art By SacreDoom
-
Dataslycer
- Posts: 1420
- Joined: Sat Jan 30, 2010 5:06 am
Re: Durnion is Dead -- Raiders Strike Again...
*************
*...........*
*...........*
*..CR.>...* > CR
*...........*
*...........*
*************
CR = Crossroad.
Only use Gate to transport things you cannot do so be means of teleporting and only keep the keys on a gatekeeper alt.
*...........*
*...........*
*..CR.>...* > CR
*...........*
*...........*
*************
CR = Crossroad.
Only use Gate to transport things you cannot do so be means of teleporting and only keep the keys on a gatekeeper alt.
If you keep focusing on the shadow behind, you will not see the light in front of you.
Being successful isn't just about hard work and succeeding, it is also about picking yourself up when you fail.
Being successful isn't just about hard work and succeeding, it is also about picking yourself up when you fail.
-
Skorm
- Posts: 925
- Joined: Wed Mar 03, 2010 6:01 am
- Location: on a house, with a computer
Re: Durnion is Dead -- Raiders Strike Again...
Dataslycer wrote:*************
*...........*
*...........*
*..CR.>...* > CR
*...........*
*...........*
*************
.
?????????????????????????????????????
d_datica wrote:Get the damn server back up before I go back to having a life
USER WAS PUT ON PROBATION FOR THIS POST
~art By SacreDoom
-
juhubert
- Posts: 398
- Joined: Sat Aug 08, 2009 7:01 pm
- Location: World Central
Re: Durnion is Dead -- Raiders Strike Again...
bitza wrote:theres that "you people" thing again Avu...
because you people never learn
Skorm wrote:Dataslycer wrote:*************
*...........*
*...........*
*..CR.>...* > CR
*...........*
*...........*
*************
.
?????????????????????????????????????
it basically means, that you extend your village claim outside your walls for some tiles. then you build one crossroads within the walls and one outside. from the outside one you take a sign and connect it to the inner crossroads. bingo - outside travel.
yuo don´t connect a sign from inner walls to the outside post though. to returm within city limits, you use the fast travel option.
Wanderer through worlds and ages
-
Skorm
- Posts: 925
- Joined: Wed Mar 03, 2010 6:01 am
- Location: on a house, with a computer
Re: Durnion is Dead -- Raiders Strike Again...
juhubert wrote:bitza wrote:theres that "you people" thing again Avu...
because you people never learn
Skorm wrote:Dataslycer wrote:*************
*...........*
*...........*
*..CR.>...* > CR
*...........*
*...........*
*************
.
?????????????????????????????????????
it basically means, that you extend your village claim outside your walls for some tiles. then you build one crossroads within the walls and one outside. from the outside one you take a sign and connect it to the inner crossroads. bingo - outside travel.
yuo don´t connect a sign from inner walls to the outside post though. to returm within city limits, you use the fast travel option.
ahhhh!! THAT IS BETTER, so if i wanna get inside again i just use HF or village warp right ?
d_datica wrote:Get the damn server back up before I go back to having a life
USER WAS PUT ON PROBATION FOR THIS POST
~art By SacreDoom
-
Dataslycer
- Posts: 1420
- Joined: Sat Jan 30, 2010 5:06 am
Re: Durnion is Dead -- Raiders Strike Again...
Right. Although you probably would want a good amount of wine to 'fuel' the teleportation to the outside crossroad. Pretty much if the gates remain closed at all time, the only way to enter the village is through HF/Village porting or (god forbid) someone breaking through the walls.
If you keep focusing on the shadow behind, you will not see the light in front of you.
Being successful isn't just about hard work and succeeding, it is also about picking yourself up when you fail.
Being successful isn't just about hard work and succeeding, it is also about picking yourself up when you fail.
-
Skorm
- Posts: 925
- Joined: Wed Mar 03, 2010 6:01 am
- Location: on a house, with a computer
Re: Durnion is Dead -- Raiders Strike Again...
this when mi 200 bucketed L of wine gets a use 
d_datica wrote:Get the damn server back up before I go back to having a life
USER WAS PUT ON PROBATION FOR THIS POST
~art By SacreDoom
-
Potjeh
- Posts: 11821
- Joined: Fri May 29, 2009 4:03 pm
Re: Durnion is Dead -- Raiders Strike Again...
I find tobacco to be handier than booze when you need to enter and leave multiple times in a row.