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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Friendly reminder--quests
Don't mark the quest givers in any way. It's a dead giveaway there's a spirit there and some asshat is going to cut down your tree if they spot it. Seen a couple of felled trees on fresh claims, and I'm assuming those were tree spirits.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Ysh
- Posts: 5953
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- Location: Chatting some friends on forum
Re: Friendly reminder--quests
If I see runestone telling tree is giver, I will move it to other tree. Usually when I come by some day later, this other tree will be slain.MagicManICT wrote:Don't mark the quest givers in any way. It's a dead giveaway there's a spirit there and some asshat is going to cut down your tree if they spot it. Seen a couple of felled trees on fresh claims, and I'm assuming those were tree spirits.
I have become victory of very nice Jordan Coles Contest! Enjoy my winning submit here if it pleasures you.Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.
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maze
- Posts: 2819
- Joined: Sat Mar 27, 2010 3:15 am
- Location: Canada
Re: Friendly reminder--quests
About 5 of my tree's were killed.
So gonna say~ yep somebody taken up the name "ass hat slayer" again
So gonna say~ yep somebody taken up the name "ass hat slayer" again
Administrator of CoS
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game ideas
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vatas
- Posts: 5255
- Joined: Fri Apr 05, 2013 8:34 am
- Location: Suomi Finland Perkele
Re: Friendly reminder--quests
Last world there were multiple marked quest givers near me that nobody killed (despite one being right next to a river.) However I still recommend definitely to not mark quest givers. Only real reason for marking I can think of is the concern that somebody gathering lumber will chop it down just by sheer chance but I would assume 99% time ti has the opposite effect, attracting more griefer-minded passer-by to chop the tree down.
Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: Friendly reminder--quests
I'm assuming as much as this, or in the cases of the ones I saw (on a claim still drying), someone figured "if I can't share it, then nobody is going to get it."vatas wrote: Only real reason for marking I can think of is the concern that somebody gathering lumber will chop it down just by sheer chance but I would assume 99% time ti has the opposite effect, attracting more griefer-minded passer-by to chop the tree down.
At least with the runestone, yeah, you can move it around, and if everyone moves the runestone randomly, odds of it actually being next to the "real tree" is slim. If you claim a nature spirit (tree or rock), you KNOW it's that one, especially if it's a tree or rock that can't be moved.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Necrisha
- Posts: 211
- Joined: Sat May 27, 2017 7:40 am
Re: Friendly reminder--quests
Yeah, don't mark quest givers, I've had a few chains of quests fail because some one decided to multi-layer mark the quest giver, and it's impossible to hide the ground around the tree being tiled without significant resources available...
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Sevenless
- Posts: 7704
- Joined: Fri Mar 04, 2011 3:55 am
- Location: Canada
Re: Friendly reminder--quests

Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
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kenjibk
- Posts: 3
- Joined: Wed Dec 26, 2018 12:48 pm
Re: Friendly reminder--quests
I haven´t had a single quest giver appear to me yet. Posted on bugs
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Sevenless
- Posts: 7704
- Joined: Fri Mar 04, 2011 3:55 am
- Location: Canada
Re: Friendly reminder--quests
How much LP do you have? You need to earn a certain amount before it'll pop.kenjibk wrote:I haven´t had a single quest giver appear to me yet. Posted on bugs
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: Friendly reminder--quests
10k to be exact. Also need the "Hearth Magic" skill.Sevenless wrote:How much LP do you have? You need to earn a certain amount before it'll pop.kenjibk wrote:I haven´t had a single quest giver appear to me yet. Posted on bugs
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.