Game Development: World 12

Announcements about major changes in Haven & Hearth.
AtoB
Posts: 189
Joined: Sat Mar 01, 2014 12:38 am

Re: Game Development: World 12

Post by AtoB »

terechgracz wrote:
MarcusXDead wrote:What bullshit is this beehive raiding? I got 4 bee swarms spawned on 10% of raiding, and one of them managed to catch up with me running on 4th speed. How do we even..?
Don't raid beehives without horse xd
Or ones directly at the shore while in a boat.

New world, same shit: you have to exploit the life out of the game to get anything done...
kabuto202
Posts: 125
Joined: Sat Mar 05, 2011 10:19 pm

Re: Game Development: World 12

Post by kabuto202 »

Bee hive raiding is a noob trap jobtar have implemented to more effectively harvest your tears which is the primary ingredient in their Swedish lube side-gig.
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shubla
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Re: Game Development: World 12

Post by shubla »

I really like the way that boulders are in groups now, together. Way more pleasant than random single boulders everywhere.
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foki1
Posts: 22
Joined: Fri Oct 04, 2013 6:22 pm

Re: Game Development: World 12

Post by foki1 »

jorb wrote:
foki1 wrote:
foki1 wrote:Could you not tie credo quests to fucking seasonal forageables?

deliver perfect autumn leaf.... pretty sure that shit aint spawning yet chief
Will look at it. Forager credo?
Forager credo yes
kabuto202
Posts: 125
Joined: Sat Mar 05, 2011 10:19 pm

Re: Game Development: World 12

Post by kabuto202 »

Speaking of which. Do the stat benefits you gain from Credos increase the cost of progressing the associated ability? E.G. If I have 15 exploration and I get the +10 from the Forage credo to 25 Exploration, would leveling Exploration to 26 cost me 1600LP or 2600LP?
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Ysh
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Re: Game Development: World 12

Post by Ysh »

kabuto202 wrote:Speaking of which. Do the stat benefits you gain from Credos increase the cost of progressing the associated ability? E.G. If I have 15 exploration and I get the +10 from the Forage credo to 25 Exploration, would leveling Exploration to 26 cost me 1600LP or 2600LP?
2600LP if it works as in W11. It increases base value.
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whateverisfine
Posts: 98
Joined: Sun Feb 02, 2020 10:12 am

Re: Game Development: World 12

Post by whateverisfine »

This FEP system is really sad.... its the first thing that must be fixed. You cant really play for longer than a few hours with one character. Why the fuck is like this?
Chaiko
Posts: 1
Joined: Mon Oct 31, 2011 7:57 am

Re: Game Development: World 12

Post by Chaiko »

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First forager credo quest, locked to autumn

RIP 10k LP
drakesaint
Posts: 198
Joined: Thu Nov 18, 2010 9:06 pm

Re: Game Development: World 12

Post by drakesaint »

Chaiko wrote:Image
First forager credo quest, locked to autumn

RIP 10k LP
So certain forageables are season-locked now? Jesus Christ, that's awful. I'd much prefer a season preferrability, so certain forageables are more or less prevalent in certain times, but locking them altogether?
Tamalak
Posts: 879
Joined: Sun Feb 20, 2011 12:31 am

Re: Game Development: World 12

Post by Tamalak »

whateverisfine wrote:This FEP system is really sad.... its the first thing that must be fixed. You cant really play for longer than a few hours with one character. Why the fuck is like this?
That just isn't true, I played 12 hours yesterday with 1 character, never got below 75% in any satiation even though he did a lot of labor. You just need to exploit all the recipes out there, or accept less efficiency.

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