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kabuto202
- Posts: 125
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Re: Grand List of Simple Questions
Is there some sort of prevention from having new characters randomly spawn within the same tile as an active claim? I have a new hearthfire near my base (in render radius on spawn) and I'm not sure if it's just a random newbie or if it's a scout alt for the inevitable zerg raid.
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qoonpooka
- Posts: 400
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Re: Grand List of Simple Questions
Search isn't giving me this one: Boat wikis talk about "Deep Water" and "Oceans."
Will the deep water at the center of rivers kill a dugout/rowboat? Or is there a third tier of water that is visually distinct and I'll know it when I see it?
Will the deep water at the center of rivers kill a dugout/rowboat? Or is there a third tier of water that is visually distinct and I'll know it when I see it?
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abt79
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Re: Grand List of Simple Questions
The Ocean "Deepest Water" does not occur in freshwater, and therefore will never be in rivers. As you assume, it is a visually distinct third tier, but saltwater is also visually distinct from freshwater (a greener turquoise as compare to freshwater's blue) so you'll know when you're entering an ocean.qoonpooka wrote:Search isn't giving me this one: Boat wikis talk about "Deep Water" and "Oceans."
Will the deep water at the center of rivers kill a dugout/rowboat? Or is there a third tier of water that is visually distinct and I'll know it when I see it?
In short, rivers and lakes will never damage your boat (unless you enter a Whirlpool) and you have to go pretty far into a massive ocean to enter this deepest tier of water.
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qoonpooka
- Posts: 400
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Re: Grand List of Simple Questions
Rad, thanks.abt79 wrote:The Ocean "Deepest Water" does not occur in freshwater, and therefore will never be in rivers. As you assume, it is a visually distinct third tier, but saltwater is also visually distinct from freshwater (a greener turquoise as compare to freshwater's blue) so you'll know when you're entering an ocean.qoonpooka wrote:Search isn't giving me this one: Boat wikis talk about "Deep Water" and "Oceans."
Will the deep water at the center of rivers kill a dugout/rowboat? Or is there a third tier of water that is visually distinct and I'll know it when I see it?
In short, rivers and lakes will never damage your boat (unless you enter a Whirlpool) and you have to go pretty far into a massive ocean to enter this deepest tier of water.
Followup: Does a rowboat need to be tarred for river/lake travel, or just for suicidal ocean voyaging?
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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: Grand List of Simple Questions
On the map, "deep" and "deeper" ocean are distinguishable. However, the tiles for the scene render are visually identical, so make sure to steer clear of the deepest tiles in any boat unless you want it to take damage.abt79 wrote:The Ocean "Deepest Water" does not occur in freshwater, and therefore will never be in rivers. As you assume, it is a visually distinct third tier, but saltwater is also visually distinct from freshwater (a greener turquoise as compare to freshwater's blue) so you'll know when you're entering an ocean.qoonpooka wrote:Search isn't giving me this one: Boat wikis talk about "Deep Water" and "Oceans."
Will the deep water at the center of rivers kill a dugout/rowboat? Or is there a third tier of water that is visually distinct and I'll know it when I see it?
In short, rivers and lakes will never damage your boat (unless you enter a Whirlpool) and you have to go pretty far into a massive ocean to enter this deepest tier of water.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Hrenli
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Re: Grand List of Simple Questions
Yes. Once.qoonpooka wrote:Followup: Does a rowboat need to be tarred for river/lake travel
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MagicManICT
- Posts: 18435
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Re: Grand List of Simple Questions
Are you asking as "is this a possibility" or "one actually landed on my claimed land?"kabuto202 wrote:Is there some sort of prevention from having new characters randomly spawn within the same tile as an active claim? I have a new hearthfire near my base (in render radius on spawn) and I'm not sure if it's just a random newbie or if it's a scout alt for the inevitable zerg raid.
Is it possible, no, not that I'm aware as this used to come up on a semi-regular basis, but was fixed as new characters were getting stuck on other people's claims behind closed palisades*. As for the latter part of the post... maybe? you can never be sure if a hearthfire near you was placed by a random player looking to be a griefer or just some random new character spawn until it is too late.
*I'm PMing loftar on this just to be sure.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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kabuto202
- Posts: 125
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Re: Grand List of Simple Questions
Well my paranoia spiked and I poopsocked through the night to get stone walls up.
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loftar
- Posts: 9096
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Re: Grand List of Simple Questions
New characters can't actually spawn on your claim, but there is nothing preventing them from spawning near or even adjacent to it, if that's what you're asking.kabuto202 wrote:Is there some sort of prevention from having new characters randomly spawn within the same tile as an active claim? I have a new hearthfire near my base (in render radius on spawn) and I'm not sure if it's just a random newbie or if it's a scout alt for the inevitable zerg raid.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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qoonpooka
- Posts: 400
- Joined: Tue Jun 04, 2013 11:28 pm
Re: Grand List of Simple Questions
Search fails again, probably because of the specificity:
2nd P.Claims cost 4kLP. Okay, fine.
What if I destroy my first P.Claim before I making the second? Is it the 2nd you build, or the 2nd you own at any given time?
2nd P.Claims cost 4kLP. Okay, fine.
What if I destroy my first P.Claim before I making the second? Is it the 2nd you build, or the 2nd you own at any given time?