I just tried using shield up and parry, both characters same stats and i get hit for the same opening.
Putting 5/5 or 1/5 dont change anything either.
Theres no way this is the way the weights are intended to work is it?
Edit: seems like weights are always the same as long the result weights are still inside the 2 factor which means parry and shield up for example still function as the weight.
Edit edit: apparently if you have for example 200 mc shield up against a 100 ua knock its teeth out 5/5 the weights actually work because they're no longer inside the 2 factor of each other XD
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HasseKebab
- Posts: 1782
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Combat weights dont work at all?
Last edited by HasseKebab on Thu Mar 19, 2020 10:18 pm, edited 3 times in total.
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linkfanpc
- Posts: 2415
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Re: Combat weights dont work at all?
I too have noticed no difference when experimenting with animals. 5 fox hits against someone using Shield Up vs To Arms did the same openings.
Also EDIT:
Also EDIT:
If this is the case i find it very dumb.HasseKebab wrote: Edit: seems like weights are always the same as long the result weights are still inside the 2 factor which means parry and shield up for example still function as the weight.
jorb wrote:Hitting a "Ghejejiiwlonk" with your "Umappawoozle" for eightyfifteen points of "Sharmakookel", simply makes no sense.
randomtelelocxyz wrote:want wish to jorb stop loving gayanal porn
Archipenos wrote:Irl if someone kills me, if I want to burn their house down, nothing but fear of the law or reprisal or my own moral compass stops me.
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MagicManICT
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Re: Combat weights dont work at all?
edit: I need to raise my reading comprehension by a few points...
Just for the record, the relative patch notes: http://www.havenandhearth.com/forum/vie ... 39&t=67175
Just for the record, the relative patch notes: http://www.havenandhearth.com/forum/vie ... 39&t=67175
jorb wrote: COMBAT
----------------
- For Melee and Unarmed combat, fighters within a factor 2 of eachother in relevant stats are for all intents and purposes considered to be exact equals.
- The gains from Melee and Unarmed combat beyond the factor 2 range increase more steeply than before to compensate somewhat, using a cube root instead of a fourth root as was historically the case.
- The intention behind this change is to reduce the reliance on stats in combat significantly, while still maintaing a decent incentive to increase stats.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Nightdawg
- Posts: 2637
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Re: Combat weights dont work at all?
Ok I tested with someone within the range of "equal fighters"
4 kito cards vs 1 kito card, against chin up, both did 20 red opening.
This can't be intended, what's the point of μ then? 5/5 KITO vs 1/5 KITO, 1/5 has 4 extra free cards at the same attack power?
The 5/5 user would just waste cards?
EDIT: Tested against MC within "equal fighters" range.
4/4 KITO vs Shield UP = 20 red opening
4/4 KITO vs Parry = 20 red opening
EDIT2:
4/4 KITO vs Shield UP (without a shield) = 23 red opening
So it only matters if the attack weight (UA * μ) is over double/less than half than the block weight (Stance% * Block type)
Thus, 150 UA 5/5 KITO would be 225 Attack Weight, and 150 MC would be 120 block for parry and 375 block for shield up. So KITO does the same opening to both lmao.
So I suppose it is intended.
4 kito cards vs 1 kito card, against chin up, both did 20 red opening.
This can't be intended, what's the point of μ then? 5/5 KITO vs 1/5 KITO, 1/5 has 4 extra free cards at the same attack power?
The 5/5 user would just waste cards?
EDIT: Tested against MC within "equal fighters" range.
4/4 KITO vs Shield UP = 20 red opening
4/4 KITO vs Parry = 20 red opening
EDIT2:
4/4 KITO vs Shield UP (without a shield) = 23 red opening
So it only matters if the attack weight (UA * μ) is over double/less than half than the block weight (Stance% * Block type)
Thus, 150 UA 5/5 KITO would be 225 Attack Weight, and 150 MC would be 120 block for parry and 375 block for shield up. So KITO does the same opening to both lmao.
So I suppose it is intended.
"Our primary development direction is toward object-controlled-objects"jorb wrote: I do not want to over-promise or hype up stuff that could be months out.
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HasseKebab
- Posts: 1782
- Joined: Sun Mar 06, 2011 8:59 pm
Re: Combat weights dont work at all?
If this is intended behaviour it opens up going both UA and MC at the same time without being rekt by mono mc or ua players

