Grand List of Simple Questions

Ask, answer and discuss any and all topics about the hows, whys, wheres and whens of playing Haven & Hearth.
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MagicManICT
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Re: Grand List of Simple Questions

Post by MagicManICT »

eduardosvs wrote:Is there a way for me to contribute to the claiming of a friend? We`re trying to claim an area around our cabin, but he doesnt have enough LP, I do. How can I help him in doing so?
A player can always study the bond of blood & soil for a claim to take it over. It takes 96 hours in a character's study. After it is finished, the claim is now yours and you can expand or remove it at your leisure. To prevent abuse of this, there's a command in the claim management window that allows the current owner to create a new bond for the cost of half of the presence... just in case someone loses one, changes their mind, or whatever. You can then give it back in the same way.

Probably easier just to fend them INT and more curios, though. Or put up a village... as the posts above suggest.
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Zajmer
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Re: Grand List of Simple Questions

Post by Zajmer »

is it possible to lockpick snekkja?
if Yes, should i bother with making metal lock?
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linkfanpc
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Re: Grand List of Simple Questions

Post by linkfanpc »

Zajmer wrote:is it possible to lockpick snekkja?
if Yes, should i bother with making metal lock?
No. Only houses and containers can be lockpicked. Gates and ships cannot.
jorb wrote:Hitting a "Ghejejiiwlonk" with your "Umappawoozle" for eightyfifteen points of "Sharmakookel", simply makes no sense.
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Khada
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Re: Grand List of Simple Questions

Post by Khada »

Sevenless wrote:
VDZ wrote:Does the amount of cave dust you get when mining out a tile indicate the total number of trigger tiles in the 8 squares around it, or only the number of untriggered trigger tiles? I had assumed the former, but after mining through a 0.01 tile (that did not indicate a prior trigger tile) followed by a no-dust tile (i.e., a trigger tile) under a mine support followed by a 0.01 tile, I had figured the next tile was safe, but I was unexpectedly hit by a cave-in. Did I mess up my minesweeper at some point or did the already triggered trigger tile no longer count towards the dust total?
Trigger tiles, regardless of whether or not they are currently filled with rock or not. They can re-trigger if a cave in fills the tile.

This is how I understand it, but with cavesweeper are you sure you didn't make a mistake? Happens to the best of us.
Just found out a strange mechanic when mining CAVE tiles, that can give you cave-in even with perfect minesweep. From what i observed, empty spaces in mine can still "have" a cave-in in them, meaning there will be a dust in nearby wall tiles, even if all the real walls around the tile are safe. This made me miscalculate, and get a cave-in a few tiles later, which would normally not be possible.
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Sevenless
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Re: Grand List of Simple Questions

Post by Sevenless »

Khada wrote:
Sevenless wrote:
VDZ wrote:Does the amount of cave dust you get when mining out a tile indicate the total number of trigger tiles in the 8 squares around it, or only the number of untriggered trigger tiles? I had assumed the former, but after mining through a 0.01 tile (that did not indicate a prior trigger tile) followed by a no-dust tile (i.e., a trigger tile) under a mine support followed by a 0.01 tile, I had figured the next tile was safe, but I was unexpectedly hit by a cave-in. Did I mess up my minesweeper at some point or did the already triggered trigger tile no longer count towards the dust total?
Trigger tiles, regardless of whether or not they are currently filled with rock or not. They can re-trigger if a cave in fills the tile.

This is how I understand it, but with cavesweeper are you sure you didn't make a mistake? Happens to the best of us.
Just found out a strange mechanic when mining CAVE tiles, that can give you cave-in even with perfect minesweep. From what i observed, empty spaces in mine can still "have" a cave-in in them, meaning there will be a dust in nearby wall tiles, even if all the real walls around the tile are safe. This made me miscalculate, and get a cave-in a few tiles later, which would normally not be possible.
Yeah, digging into a wall "blind" always leaves you vulnerable to that. But if you're playing reasonable with your HHP% it's not too dangerous to eat a cave in here or there.
Lucky: haven is so quirky
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Khada
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Re: Grand List of Simple Questions

Post by Khada »

What happens when you get concussion on boat / shallow water?
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linkfanpc
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Re: Grand List of Simple Questions

Post by linkfanpc »

Khada wrote:What happens when you get concussion on boat / shallow water?
Nothing? If you mean getting knocked out, then in shallow water, boat or no boat, you'll be fine, but in deep water you'll drown and die unless in a boat.
jorb wrote:Hitting a "Ghejejiiwlonk" with your "Umappawoozle" for eightyfifteen points of "Sharmakookel", simply makes no sense.
randomtelelocxyz wrote:want wish to jorb stop loving gayanal porn
Archipenos wrote:Irl if someone kills me, if I want to burn their house down, nothing but fear of the law or reprisal or my own moral compass stops me.
eduardosvs
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Re: Grand List of Simple Questions

Post by eduardosvs »

Guys, how do I do Ant Paste? I cant find it on my crafting menu
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MagicManICT
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Re: Grand List of Simple Questions

Post by MagicManICT »

eduardosvs wrote:Guys, how do I do Ant Paste? I cant find it on my crafting menu
http://ringofbrodgar.com/wiki/Ant_Paste

Pretty sure it doesn't need the First Aid skill as I have it in my menu. You probably haven't found salt water.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
Khada
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Re: Grand List of Simple Questions

Post by Khada »

Fishing question - is there a concrete reason when you lose your bait? Got into one spot with chum bait, got plenty of fish, went there with entrails and lost all of them. Is it the wrong bait for fish in that place, got too small Q, stats, or . . ?

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