Stockpile change is perfect, keep it. Let the lazy whiners whine.
Hitting the pile of trash IRL will not make all the trash disappear, so why should it in game?
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thesourceofsadness
- Posts: 109
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bmjclark
- Posts: 4053
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Re: Game Development: Frozen Mushroom
Soooo did you make boreworms spawn randomly in caves with this patch (not while mining, just randomly in the middle of caves). Because ive never seen this happen before but it's happened twice since the patch.
Cajoes wrote:I was the murder victim your guy aggro'd. And slew. Entirely unprovoked. Rather handily at that. Which prompted the retaliatory party. That you also handily slew.
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bitza
- Posts: 1462
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Re: Game Development: Frozen Mushroom
hurr durr looking at a dandelion doesn't make you smarter in real life, why does it work that waythesourceofsadness wrote:Stockpile change is perfect, keep it. Let the lazy whiners whine.
Hitting the pile of trash IRL will not make all the trash disappear, so why should it in game?
Karede wrote: It takes a special kind of autism to play this game
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Vigilance
- Posts: 3561
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Re: Game Development: Frozen Mushroom
nah this has always happened since some random time last world when they realized "Oh boreworms arent spawning as intended"bmjclark wrote:Soooo did you make boreworms spawn randomly in caves with this patch (not while mining, just randomly in the middle of caves). Because ive never seen this happen before but it's happened twice since the patch.
you literally cant see them 95% of the time and they invisi-aggro. in fact, if you see one aboveground, aggro it, and then run back from it til it burrows, it can unburrow-aggro at you and bring a pack with it.
they're kinda jank

"Tosak gets the guys undressed faster than their girlfriends can." -NaoWhut
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thesourceofsadness
- Posts: 109
- Joined: Mon May 25, 2015 10:13 pm
Re: Game Development: Frozen Mushroom
Actually, it does.bitza wrote:hurr durr looking at a dandelion doesn't make you smarter in real life, why does it work that waythesourceofsadness wrote:Stockpile change is perfect, keep it. Let the lazy whiners whine.
Hitting the pile of trash IRL will not make all the trash disappear, so why should it in game?
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Artemiswhb
- Posts: 178
- Joined: Thu Jan 02, 2014 7:57 pm
Re: Game Development: Frozen Mushroom
Go back to your cave, trollthesourceofsadness wrote:Actually, it does.bitza wrote: hurr durr looking at a dandelion doesn't make you smarter in real life, why does it work that way
Hmmm, I'll have a look at that then, thanks!loftar wrote:However, the ctrl-shift-click transfer function in the default client does not trigger this behavior, so I suspect this is mostly a custom-client issue.
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abt79
- Posts: 1628
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- Location: looking for black coal, completely in vein
Re: Game Development: Frozen Mushroom
well shit, now there's gonna be a few hills outside my pali when dirt piles decay. Everything else is nice but that specific change is pretty gay
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ubersheva2
- Posts: 3
- Joined: Fri Apr 30, 2010 8:05 am
Re: Game Development: Frozen Mushroom
Obviously, the stockpile damaging is made as a housekeeping measure, so that server wouldn't have to store thousands of rocks stockpiled in caves forever. Still could've been implemented a bit better - i was stockpiling ore while mining to pick it up a few minutes later, and it was hit with decay and scattered ore around before I even finished mining.
Also wanted to say that seasons in general is a great addition to the game. Don't want you to get discouraged by constant whine on seasons. I'm sure over time content will be added and QOL stuff related to seasons will be ironed out. Seasons enrich gameplay and add variability to it. Even in winter I had no problems finding what to do, but I live as a hermit, so probably those who live in big communities and specialise on certain tasks have more problems with that.
Also wanted to say that seasons in general is a great addition to the game. Don't want you to get discouraged by constant whine on seasons. I'm sure over time content will be added and QOL stuff related to seasons will be ironed out. Seasons enrich gameplay and add variability to it. Even in winter I had no problems finding what to do, but I live as a hermit, so probably those who live in big communities and specialise on certain tasks have more problems with that.
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DDDsDD999
- Posts: 5766
- Joined: Fri Jul 02, 2010 12:31 am
Re: Game Development: Frozen Mushroom
Stockpiles already decayed.ubersheva2 wrote:Obviously, the stockpile damaging is made as a housekeeping measure, so that server wouldn't have to store thousands of rocks stockpiled in caves forever. Still could've been implemented a bit better - i was stockpiling ore while mining to pick it up a few minutes later, and it was hit with decay and scattered ore around before I even finished mining.





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morrogoth
- Posts: 88
- Joined: Tue Mar 27, 2012 6:27 am
Re: Game Development: Frozen Mushroom
Might post this here if it hasn't already been posted.
since this last patch, I cant carry a barrel and refill my waterskin from it while mining anymore. I dont know what happened, but it kinda sucks that i cant anymore.
since this last patch, I cant carry a barrel and refill my waterskin from it while mining anymore. I dont know what happened, but it kinda sucks that i cant anymore.