Oh my lord this post is too much lmaoAstarisk wrote:Really, your response here is a yikes and ruins a lot of goodwill involved. This shouldn't even have been posted, the day Kotaku or Polygon see a game dev offer a response like that will be a real shame. I can see the headline of such an article already, "Player Population bad -- White Pride good". It makes the meme even greater - by changing the name Player Population you mostly just prove the point the realm name represented, that the devs stay so out of touch with what the players really want to see.
-
springyb
- Posts: 695
- Joined: Wed Feb 03, 2010 11:39 am
Re: Game Development: Dressed in Ermine
-
Amanda44
- Posts: 6485
- Joined: Wed Sep 28, 2011 12:13 pm
Re: Game Development: Dressed in Ermine
I remember reading a few years back that some stoats will change their coats, leading up to the winter months, from brown to white ... takes about 6/8 wks ... so maybe Loftar will change their colouring once winter sets in. Hope so.jordancoles wrote:Yeah, they're little assholes once you get them into combatAmanda44 wrote:I meant to say, but forgot whilst reading all the other stuff, lol, love the addition of the stoat (could also add weasels). Am curious as to how dangerous you have made them, they don't usually attack humans but there have been cases when they have been cornered.
Super fast and have pretty high agility for a glorified squirrel
Thankfully you can kill them with one sting.
One thing that's interesting is the ones ingame right now are brown instead of white
Koru wrote:
It is like in Lord of the Flies, nobody controlls what is going on in the hearthlands, those weaker and with conscience are just fucked.
Avatar made by Jordan.
Animal lovers - Show us your pets! - viewtopic.php?f=40&t=44444#p577254
It is like in Lord of the Flies, nobody controlls what is going on in the hearthlands, those weaker and with conscience are just fucked.
Avatar made by Jordan.
Animal lovers - Show us your pets! - viewtopic.php?f=40&t=44444#p577254
-
peanutzrgud
- Posts: 198
- Joined: Sat Oct 08, 2016 4:18 am
Re: Game Development: Dressed in Ermine
Heres hoping other animals (Bears) can follow suit in the futurejordancoles wrote:Yeah, they're little assholes once you get them into combatAmanda44 wrote:I meant to say, but forgot whilst reading all the other stuff, lol, love the addition of the stoat (could also add weasels). Am curious as to how dangerous you have made them, they don't usually attack humans but there have been cases when they have been cornered.
Super fast and have pretty high agility for a glorified squirrel
Thankfully you can kill them with one sting.
One thing that's interesting is the ones ingame right now are brown instead of white
-
Gray
- Posts: 399
- Joined: Mon Jan 25, 2010 1:53 pm
Re: Game Development: Dressed in Ermine
Honestly the names that people often choose for kingdoms are appallingly uncreative and out of context.
Choosing a name as a joke only lasts for the few first laughs.
This game offers you a plethora of things to do, you can name your kingdom according to the shape of the landmass you are in, a bay, a mountain range, a swamp or archipelago.
Whoever enters it will definitely have respect for it and enjoy watching that message pop up on their screen.
You can also name it according to an activity you want to pursue such as mining, fishing, farming, breeding, trading.
Where are the underground dwarf strongholds? Where are the sea pirate hideouts?
This kind of thinking also applies to characters.
Choosing a name as a joke only lasts for the few first laughs.
This game offers you a plethora of things to do, you can name your kingdom according to the shape of the landmass you are in, a bay, a mountain range, a swamp or archipelago.
Whoever enters it will definitely have respect for it and enjoy watching that message pop up on their screen.
You can also name it according to an activity you want to pursue such as mining, fishing, farming, breeding, trading.
Where are the underground dwarf strongholds? Where are the sea pirate hideouts?
This kind of thinking also applies to characters.
-
Liamo360Gbuz
- Posts: 55
- Joined: Fri Jul 15, 2011 3:55 pm
- Location: Ireland
Re: Game Development: Dressed in Ermine
+1Gray wrote:Honestly the names that people often choose for kingdoms are appallingly uncreative and out of context.
Choosing a name as a joke only lasts for the few first laughs.
This game offers you a plethora of things to do, you can name your kingdom according to the shape of the landmass you are in, a bay, a mountain range, a swamp or archipelago.
Whoever enters it will definitely have respect for it and enjoy watching that message pop up on their screen.
You can also name it according to an activity you want to pursue such as mining, fishing, farming, breeding, trading.
Where are the underground dwarf strongholds? Where are the sea pirate hideouts?
This kind of thinking also applies to characters.
Swedge
-
Potjeh
- Posts: 11825
- Joined: Fri May 29, 2009 4:03 pm
Re: Game Development: Dressed in Ermine
What's the point of even allowing punctuation etc. in names? The only one with valid use is "-". IMO instead of blacklisting, you should whitelist allowed characters, and given the game setting these should only be those found in Germanic and Slavic alphabets.jorb wrote:Did not know that, but good to know. That being said, I'm not 100% that it should be banned. Not like there isn't plenty of dumb decorative stuff you can write even with only ASCII.MagicManICT wrote:It's pretty easy to do, though. The "emoji set" starts at a certain value and goes up through the end of the 32 bit range. Pretty much all world languages and special characters for them are encoded in the lower 16 bits. I won't swear that there aren't odd things in that lower half (which is where the "wingding" set is IIRC) as I'm not looking through the set right this moment, but from what I recall the last I read up on UNICODE and the emojis a while back, there are well defined ranges for specific languages, characters, and such.jorb wrote:If anything, one could debate whether the whole unicode plethora of dumb wingdings should actually be allowed, because they are kind of cancer this particular matter somewhat aside, but oh bother on maintaining specific ban lists for that.
-
VDZ
- Posts: 2766
- Joined: Sun Jul 17, 2011 2:27 am
Re: Game Development: Dressed in Ermine
"Now entering Penisland"Gray wrote:This game offers you a plethora of things to do, you can name your kingdom according to the shape of the landmass you are in, a bay, a mountain range, a swamp or archipelago.
Whoever enters it will definitely have respect for it and enjoy watching that message pop up on their screen.
Not like that still stops people from naming things 'o-o' or '8iiiiiiiD'.Potjeh wrote:What's the point of even allowing punctuation etc. in names? The only one with valid use is "-". IMO instead of blacklisting, you should whitelist allowed characters, and given the game setting these should only be those found in Germanic and Slavic alphabets.jorb wrote:Did not know that, but good to know. That being said, I'm not 100% that it should be banned. Not like there isn't plenty of dumb decorative stuff you can write even with only ASCII.MagicManICT wrote: It's pretty easy to do, though. The "emoji set" starts at a certain value and goes up through the end of the 32 bit range. Pretty much all world languages and special characters for them are encoded in the lower 16 bits. I won't swear that there aren't odd things in that lower half (which is where the "wingding" set is IIRC) as I'm not looking through the set right this moment, but from what I recall the last I read up on UNICODE and the emojis a while back, there are well defined ranges for specific languages, characters, and such.
-
Tamalak
- Posts: 879
- Joined: Sun Feb 20, 2011 12:31 am
Re: Game Development: Dressed in Ermine
Agree 100% and I'm unsure whether it's better to leave the responsibility of keeping the game not-retarded to the players or the developers.Gray wrote:Honestly the names that people often choose for kingdoms are appallingly uncreative and out of context.
Choosing a name as a joke only lasts for the few first laughs.
This game offers you a plethora of things to do, you can name your kingdom according to the shape of the landmass you are in, a bay, a mountain range, a swamp or archipelago.
Whoever enters it will definitely have respect for it and enjoy watching that message pop up on their screen.
You can also name it according to an activity you want to pursue such as mining, fishing, farming, breeding, trading.
Where are the underground dwarf strongholds? Where are the sea pirate hideouts?
This kind of thinking also applies to characters.
If I ended up in a realm named "Dank Cofefe lololol" or some shit I'd spend the rest of the game trying to destroy it.
-
Ants
- Posts: 1842
- Joined: Sun May 04, 2014 9:55 pm
- Location: inside your head
Re: Game Development: Dressed in Ermine
Nnooooooo! Emojis are great! Typing >^_^< or OwO isn't nearly as good as using a nicely drawn kitty face. Likewise, the eggplant emoji is so much more elegant than 8====D. If you don't like a settlement's name, do like a viking and raid them.MagicManICT wrote:It's pretty easy to do, though. The "emoji set" starts at a certain value and goes up through the end of the 32 bit range. Pretty much all world languages and special characters for them are encoded in the lower 16 bits. I won't swear that there aren't odd things in that lower half (which is where the "wingding" set is IIRC) as I'm not looking through the set right this moment, but from what I recall the last I read up on UNICODE and the emojis a while back, there are well defined ranges for specific languages, characters, and such.jorb wrote:If anything, one could debate whether the whole unicode plethora of dumb wingdings should actually be allowed, because they are kind of cancer this particular matter somewhat aside, but oh bother on maintaining specific ban lists for that.
❤Haven's most kawaii retarded ethot karen❤


-
MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: Game Development: Dressed in Ermine
I'm fine with it. If someone wants to name their kingdonAnts wrote:Nnooooooo! Emojis are great! Typing >^_^< or OwO isn't nearly as good as using a nicely drawn kitty face. Likewise, the eggplant emoji is so much more elegant than 8====D. If you don't like a settlement's name, do like a viking and raid them.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.