Dryad and treant mystery

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ErdTod
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Joined: Wed Sep 21, 2011 7:53 pm

Re: Dryad and treant mystery

Post by ErdTod »

Darruin wrote:In one of the devstreams a while ago Jorb said he was "surprised nobody figured out what they do yet". He wouldn't be screwing with us would he? ¦]
Did he mean... "nothing"?..
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Audiosmurf
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Re: Dryad and treant mystery

Post by Audiosmurf »

My guess has always been that the dryads wander around the map and load areas that they enter like a player. Never been able to prove/disprove this myself.
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Nightdawg
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Re: Dryad and treant mystery

Post by Nightdawg »

Audiosmurf wrote:My guess has always been that the dryads wander around the map and load areas that they enter like a player. Never been able to prove/disprove this myself.
I have thought about this too, but then we've had trapped dryads despawn under our nose because we didn't keep the tiles loaded (they stayed there when an alt was watching over them). So after that I just assumed they get spawned just like other monsters, forageables, etc., when you refresh some inactive tiles.
jorb wrote: I do not want to over-promise or hype up stuff that could be months out.
"Our primary development direction is toward object-controlled-objects"
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ErdTod
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Re: Dryad and treant mystery

Post by ErdTod »

Throwing a snowball in it doesn't help too :)

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