hello
i want know why i cant stack stuff in my inventary?
ty
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Mario_Demorez
- Posts: 599
- Joined: Sun Jan 11, 2015 9:32 pm
Re: stack stuff
Some stuff isn’t stackable in game. Very few things are.ajeanjo wrote:hello
i want know why i cant stack stuff in my inventary?
ty
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ajeanjo
- Posts: 2
- Joined: Tue Nov 24, 2015 8:18 pm
Re: stack stuff
thanks gayajeanjo wrote:hello
i want know why i cant stack stuff in my inventary?
ty
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JV
- Posts: 3
- Joined: Sun Sep 18, 2011 2:47 pm
Re: stack stuff
Poor guy, he asked the same thing to me in game. And just now I found his body outside my base.
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Pricklebush
- Posts: 7
- Joined: Sat Apr 28, 2012 11:06 am
Re: stack stuff

Haha. Just imagine being so new that you didn't play before these perks were implemented. Just imagine being so new that you don't remember the past eons where we subsisted without stockpiles. When there was five different types of storage. Before Wicker Picker. Before Birchbark Backpack. Before Tool Belt...
Just take a moment and imagine that.

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Jalpha
- Under curfew
- Posts: 1841
- Joined: Thu Aug 22, 2013 12:16 pm
Re: stack stuff
I do love me some noob bases filled with crates filled with sticks and apple cores and worms. Make hafen great again. Nerf storage.
Laying flat.
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Pricklebush
- Posts: 7
- Joined: Sat Apr 28, 2012 11:06 am
Re: stack stuff
A single stick should take up more than one inventory space and call it a branch. I imagine them as large and unwieldy. It would explain why rubbing two of them together never makes fire. You just can't maneuver something that size properly.

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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: stack stuff
You only need a stick the size of your finger to make a fire. Length is more about how much of a stroke you can put into it. It's a little easier with a foot long than four inches, but you can get by.Pricklebush wrote:A single stick should take up more than one inventory space and call it a branch. I imagine them as large and unwieldy. It would explain why rubbing two of them together never makes fire. You just can't maneuver something that size properly.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.