Should be good then. Since I am pulling from the cache directory, they tend to be the same location for everyone. So the uploader probably found it. And looking at the server logs, it does seem like someone had just sent things in.Silushun wrote:I pressed Upload, not sure if it knows where the Map files are? or do I have to put it in the Map Folder? and click upload but it did say Complete.
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algeralith
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Re: World Map
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shubla
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Re: World Map
Will you make some easy api to download map data or will we have to scrape it by other means?

I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
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borka
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Re: World Map
check againalgeralith wrote: And looking at the server logs, it does seem like someone had just sent things in.
ty alg !!!
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Java 8 - manually downloads - good to check for actual versions url here:
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Java 8 - manually downloads - good to check for actual versions url here:
viewtopic.php?f=42&t=40331
Remember what the dormouse said: Feed your head Feed your head
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NeoBasilisk
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Re: World Map
sweet I just sent a shitload of tiles
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satinembers
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Re: World Map
Uploading now. Figured I'd try it now just in case snow tiles mess things up.
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shubla
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Re: World Map
Maptiles seem to be missing ridges! Some clients dont write them? Pity!

I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
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Sarge
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Re: World Map
shubla wrote:Maptiles seem to be missing ridges! Some clients dont write them? Pity!
algeralith wrote: For this attempt, I thought it would be better to pull from the in-game map instead of using tiles saved to disk.
This means that nearly every custom client should work with it, even if you are not saving tiles.
As a result of this, the map this time around will not show any ridges, as there is no height data being sent.
factnfiction101 wrote:^I agree with this guy.
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shubla
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Re: World Map
Pity indeed, but I guess it's a necessary evil for supporting many clients.Sarge wrote:shubla wrote:Maptiles seem to be missing ridges! Some clients dont write them? Pity!algeralith wrote: For this attempt, I thought it would be better to pull from the in-game map instead of using tiles saved to disk.
This means that nearly every custom client should work with it, even if you are not saving tiles.
As a result of this, the map this time around will not show any ridges, as there is no height data being sent.
Perhaps data with ridges could also be accepted and then prioritized over non-ridge data.

I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
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bmjclark
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Re: World Map
Loftars in game map (different from the minimap), which is where he's getting this data from, doesn't store ridges on any of the publicly available clients including yours. I don't know where you think he can get data with ridges from.shubla wrote: Pity indeed, but I guess it's a necessary evil for supporting many clients.
Perhaps data with ridges could also be accepted and then prioritized over non-ridge data.
Cajoes wrote:I was the murder victim your guy aggro'd. And slew. Entirely unprovoked. Rather handily at that. Which prompted the retaliatory party. That you also handily slew.
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shubla
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Re: World Map
Amber client includes a feature which allows you to save maptiles to disk, and these maptiles include ridges.bmjclark wrote:Loftars in game map (different from the minimap), which is where he's getting this data from, doesn't store ridges on any of the publicly available clients including yours. I don't know where you think he can get data with ridges from.shubla wrote: Pity indeed, but I guess it's a necessary evil for supporting many clients.
Perhaps data with ridges could also be accepted and then prioritized over non-ridge data.

I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
Join the moderated unofficial discord for the game! https://discord.gg/2TAbGj2
Purus Pasta, The Best Client