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Skorm
- Posts: 925
- Joined: Wed Mar 03, 2010 6:01 am
- Location: on a house, with a computer
Re: Trapping
i would see more sense in this against player, if someone leaves a scent un such claim and walks across such trap , it makes effect 
~art By SacreDoomd_datica wrote:Get the damn server back up before I go back to having a life
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LordOfTime
- Posts: 48
- Joined: Wed Mar 24, 2010 3:03 pm
Hunting traps
it would be nice if we could build various traps to catch animals, say using 3 branches, a piece of string and a piece of meat to catch foxes or boars, it would be useful for newer players and those who just don't have the time to hunt
If ignorance were bliss, then why aren't there more happy people in the world?
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Karonte
- Posts: 20
- Joined: Thu Oct 08, 2009 5:03 pm
- Location: Rome
Re: Hunting traps
it's a great idea
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sabinati
- Posts: 15527
- Joined: Mon Jul 13, 2009 4:25 am
- Location: View active topics
Re: Hunting traps
a great idea that's been suggested a lot already
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Bl1tzX
- Posts: 525
- Joined: Mon Aug 10, 2009 9:52 am
Re: Hunting traps
I want my quality 100 rabbit shoes!
Get me materials for my quality 100 rabbit traps!
Get me materials for my quality 100 rabbit traps!
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Thijssnl
- Posts: 2389
- Joined: Fri Mar 12, 2010 9:09 pm
Re: Hunting traps
And there I hooked off. How can you possibly make hunting so much easier? What about the people who actually got the stats to hunt, would that be in vain?LordOfTime wrote:it would be nice if we could build various traps to catch animals, say using 3 branches, a piece of string and a piece of meat to catch foxes or boars, it would be useful for newer players and those who just don't have the time to hunt
The freshest newbies shouldnt be able to hunt foxes, let alone boars. No.
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sabinati
- Posts: 15527
- Joined: Mon Jul 13, 2009 4:25 am
- Location: View active topics
Re: Hunting traps
hunting =/= trapping dummy
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theTrav
- Posts: 3464
- Joined: Fri May 29, 2009 11:25 pm
Re: Hunting traps
This is an alpha, try not to approach ideas with too much attachment to your current stats/house/achievements. Think what will make the game fun for people after a reset.Thijssnl wrote:What about the people who actually got the stats to hunt, would that be in vain?
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Loner
- Posts: 28
- Joined: Mon Mar 15, 2010 12:29 pm
Re: Hunting traps
I get your point, but if hunting is made so much more easier, whats the challenge in the game on combat area for the lower leveled-mediums, except pvp?
This removes any challenge in pve I think
This removes any challenge in pve I think
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theTrav
- Posts: 3464
- Joined: Fri May 29, 2009 11:25 pm
Re: Hunting traps
Does any existence of traps completely invalidate active hunting?Loner wrote:I get your point, but if hunting is made so much more easier, whats the challenge in the game on combat area for the lower leveled-mediums, except pvp?
This removes any challenge in pve I think
I can think of several implementations that would make hunting still a viable and desirable thing to do, can't you?