Hm, right, there are some trees that are particular large. Might reconsider if that is something to look into. In the first instance, I'd like to think that the player obstacle change that I outlined would make a positive impact to begin with, but it's something to consider.Enjoyment_2 wrote:huge square trees (some of them larger than 1x1 tile)
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loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Game Development: Bound in Checkers
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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boshaw
- Posts: 1612
- Joined: Tue Jun 01, 2010 10:22 pm
Re: Game Development: Bound in Checkers
Can we be blessed with knowing the layout of it?loftar wrote: It is, and no. I don't think the client has ever used the bounding-box info to begin with.
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Nerolist1
- Posts: 4
- Joined: Tue Aug 16, 2011 7:34 pm
Re: Game Development: Bound in Checkers
dont retry, if you lift boat and exit under vilage totem, your boat will be deleted).
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ErdTod
- Posts: 577
- Joined: Wed Sep 21, 2011 7:53 pm
Re: Game Development: Bound in Checkers
Are shadows new?..
EDIT: nope, I am retarded. Just never paid attention to them
EDIT: nope, I am retarded. Just never paid attention to them
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AtoB
- Posts: 189
- Joined: Sat Mar 01, 2014 12:38 am
Re: Game Development: Bound in Checkers
boshaw wrote:Any chance of the new hitboxes being advertised via the res file with some new layer to allow clients to better do pathfinding?
In case the client does not use that data: send it random garbage to fuck with the bots.loftar wrote:It is, and no. I don't think the client has ever used the bounding-box info to begin with.boshaw wrote:Oh, is that what `obst` is or am i blind? Is that layer even documented in the default client yet?
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boshaw
- Posts: 1612
- Joined: Tue Jun 01, 2010 10:22 pm
Re: Game Development: Bound in Checkers
That would be quickly noticed and people would just go back to manually defining the hitboxes. Pathfinding is quite useful and not only for bots. I personally do it a lot in mines and even just walking around my village. I would imagine most public clients allow for this behavior by now.AtoB wrote: In case the client does not use that data: send it random garbage to fuck with the bots.
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bmjclark
- Posts: 4053
- Joined: Thu Jan 27, 2011 6:40 am
- Location: Ontario, Canada
Re: Game Development: Bound in Checkers
Ironically, it would fuck with the public client users more than it would fuck with the private client users seeing as the private ones are more actively maintained at this point.AtoB wrote: In case the client does not use that data: send it random garbage to fuck with the bots.
Cajoes wrote:I was the murder victim your guy aggro'd. And slew. Entirely unprovoked. Rather handily at that. Which prompted the retaliatory party. That you also handily slew.
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Oddity
- Posts: 1983
- Joined: Sun Jun 20, 2010 12:04 am
- Location: BC, Canadia
Re: Game Development: Bound in Checkers
plz fixloftar wrote:Ah, no, it is in fact not, but I always forget about it. It's usually Jorb who reminds me of things like that, so I completely blame him for my memory.Zentetsuken wrote:so is it confirmed that all cave trees and mushrooms losing their pickables in winter is intended behaviour then?
jadamkaz wrote:ah i remember my run in with odditown they are good ppl im sure the only reason they killed ME is because they are troll hunters and i was a troll
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Vigilance
- Posts: 3561
- Joined: Fri May 21, 2010 9:30 pm
- Location: fog of irrelevancy
Re: Game Development: Bound in Checkers
fix now while the servers down!! reeeeeeOddity wrote:plz fixloftar wrote:Ah, no, it is in fact not, but I always forget about it. It's usually Jorb who reminds me of things like that, so I completely blame him for my memory.Zentetsuken wrote:so is it confirmed that all cave trees and mushrooms losing their pickables in winter is intended behaviour then?

"Tosak gets the guys undressed faster than their girlfriends can." -NaoWhut
http://i.imgur.com/5cQiL.png http://i.imgur.com/lYyAA.png
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shubla
- Posts: 13041
- Joined: Sun Nov 03, 2013 11:26 am
- Location: Finland
Re: Game Development: Bound in Checkers
Nice patch.
0 content, 5 crashes?
We didn't even get easter eggs.......
I definitely hope that we get next patch sooner (like in few days) with some additional new hitboxes or anything really.
0 content, 5 crashes?
We didn't even get easter eggs.......
I definitely hope that we get next patch sooner (like in few days) with some additional new hitboxes or anything really.

I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
Join the moderated unofficial discord for the game! https://discord.gg/2TAbGj2
Purus Pasta, The Best Client