What happens if you get knocked out while outlawed and you disconnect (client crash, electricity shortage, internet going down, etc.)?
Does your hearthling hearth back? Are you doomed to just die there?
-
Nightdawg
- Posts: 2637
- Joined: Fri Feb 28, 2020 12:31 am
Re: Grand List of Simple Questions
"Our primary development direction is toward object-controlled-objects"jorb wrote: I do not want to over-promise or hype up stuff that could be months out.
-
vatas
- Posts: 5255
- Joined: Fri Apr 05, 2013 8:34 am
- Location: Suomi Finland Perkele
Re: Grand List of Simple Questions
I'm 99% sure the hearthling is doomed in that scenario. I think the whole "TP to HF while knocked out" should be changed to character teleporting by default and you have to stop it from doing it.Nightdawg wrote:What happens if you get knocked out while outlawed and you disconnect (client crash, electricity shortage, internet going down, etc.)?
Does your hearthling hearth back? Are you doomed to just die there?
Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
-
Nightdawg
- Posts: 2637
- Joined: Fri Feb 28, 2020 12:31 am
Re: Grand List of Simple Questions
Tyvm vatas.
Another question, what are the timers for silk? Wiki is just wrong.
I can confirm these:
- 7:30 for eggs to turn into worms on tables (I checked)
- 3:45 for worms to eat a leaf, 15 hours total after all 4 meals (I checked)
But idk about these:
- 15:00 for cocoons to turn into moths?
- 10:00 for moth pairs to lay eggs?
Another question, what are the timers for silk? Wiki is just wrong.
I can confirm these:
- 7:30 for eggs to turn into worms on tables (I checked)
- 3:45 for worms to eat a leaf, 15 hours total after all 4 meals (I checked)
But idk about these:
- 15:00 for cocoons to turn into moths?
- 10:00 for moth pairs to lay eggs?
"Our primary development direction is toward object-controlled-objects"jorb wrote: I do not want to over-promise or hype up stuff that could be months out.
-
MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: Grand List of Simple Questions
The times listed are estimates on the wiki for the eggs to hatch and the worms to eat. Sever latency can cause the timers to be off*, so being too exact isn't helpful unless you're running a bot farm for it, and in that case, bots can sit and wait for updates. This is mostly for people to know what times to expect. I doubt the accuracy of the latter two myself, but I don't recall anyone post specific times since the whole silk article was first put together (over 10 years ago).
*I suspect the process might actually use "game time" which isn't precise, but does average out to a bit over 3 game days per real day.
*I suspect the process might actually use "game time" which isn't precise, but does average out to a bit over 3 game days per real day.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
-
Nightdawg
- Posts: 2637
- Joined: Fri Feb 28, 2020 12:31 am
Re: Grand List of Simple Questions
It does indeed use game time, which is about 3.2 times faster than real life (hence why 7:30 instead of 8:00 hours). I haven't thought of latency and random server freezes actually, so I will keep that in mind, thank you.MagicManICT wrote:The times listed are estimates on the wiki for the eggs to hatch and the worms to eat. Sever latency can cause the timers to be off*, so being too exact isn't helpful unless you're running a bot farm for it, and in that case, bots can sit and wait for updates. This is mostly for people to know what times to expect. I doubt the accuracy of the latter two myself, but I don't recall anyone post specific times since the whole silk article was first put together (over 10 years ago).
*I suspect the process might actually use "game time" which isn't precise, but does average out to a bit over 3 game days per real day.
Not running a bot farm (cause I have no clue how to script a bot), just wanting to produce them to a higher level myself, which sadly takes more time which is why I needed more exact times
"Our primary development direction is toward object-controlled-objects"jorb wrote: I do not want to over-promise or hype up stuff that could be months out.
-
Kozzacks
- Posts: 34
- Joined: Sun May 26, 2019 8:08 am
Re: Grand List of Simple Questions
Say a village drops below 50k authority. A thug sneaks into the village past a V Gate and logs off. The village regains authority. When the thug logs back in, can he steal as if he didn't have visitor perms? Can the thug be evicted while offline?
-
Nightdawg
- Posts: 2637
- Joined: Fri Feb 28, 2020 12:31 am
Re: Grand List of Simple Questions
Once he logs on claimed land without having tresspassing permissions, he will be forced to teleport back to his hearth fire. You can also disable tresspassing for the white group then re-enable it just to double check. By doing so, anyone that is not part of the village will be forced to teleport once they log on (if their character is on claimed land). Doesn't matter if that character logged out before the land was claimed or without authority.Kozzacks wrote:Say a village drops below 50k authority. A thug sneaks into the village past a V Gate and logs off. The village regains authority. When the thug logs back in, can he steal as if he didn't have visitor perms? Can the thug be evicted while offline?
"Our primary development direction is toward object-controlled-objects"jorb wrote: I do not want to over-promise or hype up stuff that could be months out.
-
Kozzacks
- Posts: 34
- Joined: Sun May 26, 2019 8:08 am
Re: Grand List of Simple Questions
Thanks so much!Nightdawg wrote:Once he logs on claimed land without having tresspassing permissions, he will be forced to teleport back to his hearth fire. You can also disable tresspassing for the white group then re-enable it just to double check. By doing so, anyone that is not part of the village will be forced to teleport once they log on (if their character is on claimed land). Doesn't matter if that character logged out before the land was claimed or without authority.Kozzacks wrote:Say a village drops below 50k authority. A thug sneaks into the village past a V Gate and logs off. The village regains authority. When the thug logs back in, can he steal as if he didn't have visitor perms? Can the thug be evicted while offline?
-
Kozzacks
- Posts: 34
- Joined: Sun May 26, 2019 8:08 am
Re: Grand List of Simple Questions
Let's say I park an alt at a spot with highQ animals. Occasionally, I would log onto the alt and see if any animals spawn, then log off on the spot. Will doing this affect the quality or frequency of the spawns vs. naturally checking the spot with a high survival main?
-
Audiosmurf
- Posts: 2944
- Joined: Fri Jul 02, 2010 9:00 pm
- Location: Ice Hell
Re: Grand List of Simple Questions
Nope, that totally works as long as the low level alt doesn't attack it.Kozzacks wrote:Let's say I park an alt at a spot with highQ animals. Occasionally, I would log onto the alt and see if any animals spawn, then log off on the spot. Will doing this affect the quality or frequency of the spawns vs. naturally checking the spot with a high survival main?
jorb wrote:Audiosmurf isisis a fantastic poster/geniusracist and hisa meat/intellect is hugehomosexual
