-
loftar
- Posts: 9093
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Server Status Thread
Sorry, dropped the ball completely on that one. Should be back up, and it was a simple bug to fix.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
-
vatas
- Posts: 5251
- Joined: Fri Apr 05, 2013 8:34 am
- Location: Suomi Finland Perkele
Re: Server Status Thread
For the record, there was heavy lag for a while before the crash occurred.
Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
-
Enjoyment_2
- Under curfew
- Posts: 592
- Joined: Mon Oct 19, 2015 12:53 pm
Re: Server Status Thread
so it will be a new tradition - let the server rest for couple of hours before the update?
-
BorikGor
- Posts: 19
- Joined: Thu Nov 07, 2019 1:46 pm
Re: Server Status Thread
Aaaaaargh!!!
On second thought: AAAAAAARGH!!!11
On second thought: AAAAAAARGH!!!11
-
loftar
- Posts: 9093
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Server Status Thread
I seem to have introduced a memory leak in the server sometime in the past couple of weeks, which made it hit the memory restriction I introduced a couple of months ago. I've tried a number of things, but I haven't yet managed to find the cause of the leak. Apparently, it's leaking at a rate that somewhat consistently makes it hit the limit after almost exactly slightly less than a week of uptime. Until I manage to find it, I've thus raised to memory limit so that it should survive between patches.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
-
mvgulik
- Posts: 4090
- Joined: Fri May 21, 2010 2:29 am
Re: Server Status Thread
Lovely coincidence.Loftar wrote:... it's leaking at a rate that somewhat consistently makes it hit the limit after almost exactly slightly less than a week of uptime. ,,, I've thus raised to memory limit so that it should survive between patches.