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Audiosmurf
- Posts: 2944
- Joined: Fri Jul 02, 2010 9:00 pm
- Location: Ice Hell
Re: Game Development: Creel Quern
The thing that I hate specifically with the vanilla minimap is when I'm walking in the woods and I lose orientation and have to move my character while looking at how my map marker moves to determine what direction I'm even facing.
jorb wrote:Audiosmurf isisis a fantastic poster/geniusracist and hisa meat/intellect is hugehomosexual
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Nightdawg
- Posts: 2637
- Joined: Fri Feb 28, 2020 12:31 am
Re: Game Development: Creel Quern
I must agree that having the camera locked at 45 degree angles really hurt my brain trying to use the minimap with the ortho cam the first time I played this game.
:bad cam best cam.
:bad cam best cam.
"Our primary development direction is toward object-controlled-objects"jorb wrote: I do not want to over-promise or hype up stuff that could be months out.
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Enjoyment_2
- Under curfew
- Posts: 592
- Joined: Mon Oct 19, 2015 12:53 pm
Re: Game Development: Creel Quern
I don't think I can bring it more clearly but... have you ever seen minimap in DIablo? Or ANY isometric camera-locked games?

ppl make isometric minimaps for isometric games... not a rocket science IMO

ppl make isometric minimaps for isometric games... not a rocket science IMO
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shubla
- Posts: 13041
- Joined: Sun Nov 03, 2013 11:26 am
- Location: Finland
Re: Game Development: Creel Quern
Near the animal pens (which is the laggiest place in my village) the fps increases from 40 to 120.
1104 days since the announcement of render update, so we got an average of about 0.07 fps increade per day.
1104 days since the announcement of render update, so we got an average of about 0.07 fps increade per day.

I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
Join the moderated unofficial discord for the game! https://discord.gg/2TAbGj2
Purus Pasta, The Best Client
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mvgulik
- Posts: 4098
- Joined: Fri May 21, 2010 2:29 am
Re: Game Development: Creel Quern
Code: Select all
(Java 11)
$ <Run Client>
$ WARNING: An illegal reflective access operation has occurred
WARNING: Illegal reflective access by com.jogamp.common.os.NativeLibrary$3 (file:/home/<user>/.cache/haven-launcher/cache/https/game.havenandhearth.com/java/jogl2/jar/gluegen-rt.jar) to method java.lang.ClassLoader.findLibrary(java.lang.String)
WARNING: Please consider reporting this to the maintainers of com.jogamp.common.os.NativeLibrary$3
WARNING: Use --illegal-access=warn to enable warnings of further illegal reflective access operations
WARNING: All illegal access operations will be denied in a future release
Inconsistency detected by ld.so: dl-lookup.c: 111: check_match: Assertion `version->filename == NULL || ! _dl_name_match_p (version->filename, map)' failed!
Would have thought the new client would be Java 11 compatible.
(... although, on the other hand, switching Java version's is a bit of a nuisance. Unless one installs some Java switching tools - mainly intended for a Java development environment)
Last edited by mvgulik on Sun May 17, 2020 9:02 pm, edited 1 time in total.
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boshaw
- Posts: 1612
- Joined: Tue Jun 01, 2010 10:22 pm
Re: Game Development: Creel Quern
I've been playing on the new one with Java 11, altho I compile it myself from his sources.mvgulik wrote:Code: Select all
(Java 11) $ <Run Client> $ WARNING: An illegal reflective access operation has occurred WARNING: Illegal reflective access by com.jogamp.common.os.NativeLibrary$3 (file:/home/<user>/.cache/haven-launcher/cache/https/game.havenandhearth.com/java/jogl2/jar/gluegen-rt.jar) to method java.lang.ClassLoader.findLibrary(java.lang.String) WARNING: Please consider reporting this to the maintainers of com.jogamp.common.os.NativeLibrary$3 WARNING: Use --illegal-access=warn to enable warnings of further illegal reflective access operations WARNING: All illegal access operations will be denied in a future release Inconsistency detected by ld.so: dl-lookup.c: 111: check_match: Assertion `version->filename == NULL || ! _dl_name_match_p (version->filename, map)' failed!![]()
Would have thought the new client would be Java 11 compatible.
... although, on the other hand, switching Java version's is a bit of a nuisance. (unless one installs some Java switching tools - mainly intended for a Java development environment)
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loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Game Development: Creel Quern
It is, rather I'm fairly sure that's a bug in glibc. I get that on my laptop running Debian Testing, but not on my desktop running Debian 9.mvgulik wrote:Would have thought the new client would be Java 11 compatible.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Game Development: Creel Quern
I haven't played Diablo 3, and Diablos 1 and 2 differ from Haven in that you can't rotate the main camera.Enjoyment_2 wrote:I don't think I can bring it more clearly but... have you ever seen minimap in DIablo? Or ANY isometric camera-locked games?
I guess there is a case to be made that the camera angle should be indicated on the minimap.Nightdawg wrote:I must agree that having the camera locked at 45 degree angles really hurt my brain trying to use the minimap with the ortho cam the first time I played this game.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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boshaw
- Posts: 1612
- Joined: Tue Jun 01, 2010 10:22 pm
Re: Game Development: Creel Quern
Maybe just add a small compass? I like static minimap for when i need to go in a specific direction.
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mvgulik
- Posts: 4098
- Joined: Fri May 21, 2010 2:29 am
Re: Game Development: Creel Quern
Linux, Mint, Cinnamon, 19.3. (in case that is of any use)
.. Been thinking about compiling from source ... but, well. Thinking only so far.
.. Been thinking about compiling from source ... but, well. Thinking only so far.