Oh see your problem is that your ideal compass is flipped horizontally, that's probably why you're having troubleEnjoyment_2 wrote:and that's how proper compass should look like:
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Audiosmurf
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Re: Game Development: Creel Quern
jorb wrote:Audiosmurf isisis a fantastic poster/geniusracist and hisa meat/intellect is hugehomosexual
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Thaydi
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Re: Game Development: Creel Quern
Jesus, what a useless discussion.
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Enjoyment_2
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Re: Game Development: Creel Quern
just turn the minimap 45 degree left and rotate it on 90 degree with camera.
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loftar
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Re: Game Development: Creel Quern
Again, though, that requires rotating the minimap, and a dynamic minimap sucks far more. At least the current minimap is consistent over time. I'd much prefer the solution of making the character marker rotate with the actual rotation of the player character.Enjoyment_2 wrote:just turn the minimap 45 degree left and rotate it on 90 degree with camera.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Enjoyment_2
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Re: Game Development: Creel Quern
it won't help anything
the problem is moving 1 way moves your indicator 2 ways on 2 screens (minimap and ingame)
you have static picture. your char in the center of ingame screen and your mark on minimap.
you move the cursor somewhere on screen and click
and your markers (character on ingame and marker on minimap) starts to move in DIFFERENT directions
the problem is moving 1 way moves your indicator 2 ways on 2 screens (minimap and ingame)
you have static picture. your char in the center of ingame screen and your mark on minimap.
you move the cursor somewhere on screen and click
and your markers (character on ingame and marker on minimap) starts to move in DIFFERENT directions
Last edited by Enjoyment_2 on Sun May 17, 2020 9:57 pm, edited 1 time in total.
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loftar
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Re: Game Development: Creel Quern
Which will always be the case unless the minimap also rotates, which sucks.Enjoyment_2 wrote:the problem is moving 1 way moves you indicator 2 ways on 2 screens (minimap and ingame)
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Enjoyment_2
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Re: Game Development: Creel Quern
well, at least I start to think we understand each other, but you know what sucks more?loftar wrote:Which will always be the case unless the minimap also rotates, which sucks.Enjoyment_2 wrote:the problem is moving 1 way moves you indicator 2 ways on 2 screens (minimap and ingame)
making https://en.wikipedia.org/wiki/Cognitive_dissonance as the base mechanic.
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ErdTod
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Re: Game Development: Creel Quern
Although this discussion is indeed a bit weird... I am on Enjoyments side here... (if I understtod him correctly)loftar wrote:Which will always be the case unless the minimap also rotates, which sucks.
I.e. with current 45*-lock you can't align top of the grids with north on minimap. I.e. you have to walk in the corner of your scrren to walk upward on minimap, and I believe that is the problem Enjoyment is trying to convey, apart from the suggestion to make map behave like GPS navigator.
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loftar
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Re: Game Development: Creel Quern
I am indeed aware of the term "cognitive dissonance", and just for the record I'd like to state that it doesn't apply here, as it's not synonymous with any form of confusion.Enjoyment_2 wrote:well, at least I start to think we understand each other, but you know what sucks more?
making https://en.wikipedia.org/wiki/Cognitive_dissonance as the base mechanic.
Either way, it's not like I couldn't consider adding rotation of the minimap as an option for the weirdos that want it; again, I really just hadn't even considered the idea that anyone would want that. But, like, if so, would you want the full map window to also do that?
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Enjoyment_2
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Re: Game Development: Creel Quern
nope... the full map is okay to be straight hor-vert... as it a separate togglable window... and cognitive dissonance was used as a professional definition for what does human brain feels when he receives more than one visual reaction on 1 made action... like when your character moves to 2 direction at once on 1 clickloftar wrote:I am indeed aware of the term "cognitive dissonance", and just for the record I'd like to state that it doesn't apply here, as it's not synonymous with any form of confusion.Enjoyment_2 wrote:well, at least I start to think we understand each other, but you know what sucks more?
making https://en.wikipedia.org/wiki/Cognitive_dissonance as the base mechanic.
Either way, it's not like I couldn't consider adding rotation of the minimap as an option for the weirdos that want it; again, I really just hadn't even considered the idea that anyone would want that. But, like, if so, would you want the full map window to also do that?
