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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: World Map
I'm thinking they used the "central" spawn mechanic like most previous worlds have used rather than the distributed method that was used last couple of worlds. It made for an "interesting" world start.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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shubla
- Posts: 13041
- Joined: Sun Nov 03, 2013 11:26 am
- Location: Finland
Re: World Map
I see some green artifacts between water and sand on zoomed out tiles. Probably because blue and yellow results in green. Perhaps some scaling/filtration method should be taken a look at, or are these green artifacts intended?

I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
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Kaileenah
- Posts: 4
- Joined: Mon Jan 24, 2011 5:23 pm
Re: World Map
Hello everyone,
I think this is the best thread to ask my question (if not, move it or go to the trash) ... I have been looking for a world map that allows customizing signs. I have found the Time Paradox Map Tool and I have not made it work by adding the path of the tiles saved by the Amber client and with my little knowledge I cannot experiment, I do not even know why it asks for two routes .... I have also seen the hafen map but there is no world 12. So ... there is no program to create maps in a simple way, even if you manually add the images together with the ids.text files? I don't mind adding the sessions little by little as I discover, I just want to see a world map with its signs
Thank you for read me!
I think this is the best thread to ask my question (if not, move it or go to the trash) ... I have been looking for a world map that allows customizing signs. I have found the Time Paradox Map Tool and I have not made it work by adding the path of the tiles saved by the Amber client and with my little knowledge I cannot experiment, I do not even know why it asks for two routes .... I have also seen the hafen map but there is no world 12. So ... there is no program to create maps in a simple way, even if you manually add the images together with the ids.text files? I don't mind adding the sessions little by little as I discover, I just want to see a world map with its signs
Thank you for read me!
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Uriel
- Posts: 752
- Joined: Fri May 28, 2010 5:00 pm
Re: World Map
How can I make curent world map work with amber? (Showing cords, opening map in browser). I wad using custom map serwer and I want to switch.
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Glorthan
- Posts: 1099
- Joined: Tue Jun 11, 2013 4:33 pm
Re: World Map
http://www.havenandhearth.com/forum/vie ... 49&t=64371Kaileenah wrote:Hello everyone,
I think this is the best thread to ask my question (if not, move it or go to the trash) ... I have been looking for a world map that allows customizing signs. I have found the Time Paradox Map Tool and I have not made it work by adding the path of the tiles saved by the Amber client and with my little knowledge I cannot experiment, I do not even know why it asks for two routes .... I have also seen the hafen map but there is no world 12. So ... there is no program to create maps in a simple way, even if you manually add the images together with the ids.text files? I don't mind adding the sessions little by little as I discover, I just want to see a world map with its signs![]()
Thank you for read me!
something like this is what you mean? There are a few other ones that use your local client tiles, but they are harder to set up and require private clients (i believe).
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algeralith
- Posts: 335
- Joined: Tue Mar 16, 2010 2:26 am
Re: World Map
I believe you'll need a grids_id.txt file for that to work.Uriel wrote:How can I make curent world map work with amber? (Showing cords, opening map in browser). I wad using custom map serwer and I want to switch.
Hopefully I can make one available sometime this weekend.
Also, a few people uploaded tiles recently. If possibly, could you clear history and re-run the uploader. There was an unexpected bug that I had to fix that might have errored the uploader.
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Kaileenah
- Posts: 4
- Joined: Mon Jan 24, 2011 5:23 pm
Re: World Map
Thank you so much! It's exactly that I was looking for.Glorthan wrote:http://www.havenandhearth.com/forum/vie ... 49&t=64371Kaileenah wrote:...
something like this is what you mean? There are a few other ones that use your local client tiles, but they are harder to set up and require private clients (i believe).
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not_a_cat
- Posts: 158
- Joined: Fri Nov 25, 2016 3:41 pm
Re: World Map
Pretty please, fresh grids_id.txt file would be really awesomealgeralith wrote:...you'll need a grids_id.txt file for that to work.
Hopefully I can make one available...
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rhzk
- Posts: 289
- Joined: Wed Mar 16, 2016 4:10 am
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Pills
- Posts: 667
- Joined: Thu Apr 04, 2019 1:21 am
Re: World Map
Any luck finding time to do this?algeralith wrote:I believe you'll need a grids_id.txt file for that to work.Uriel wrote:How can I make curent world map work with amber? (Showing cords, opening map in browser). I wad using custom map serwer and I want to switch.
Hopefully I can make one available sometime this weekend.
Also, a few people uploaded tiles recently. If possibly, could you clear history and re-run the uploader. There was an unexpected bug that I had to fix that might have errored the uploader.
jorb wrote:I dub you Sir Pills of the Mighty Spruce.
Thank you for your service.