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jorb
- Posts: 18715
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- Location: Here, there and everywhere.
Re: Game Development: Creel Quern
Didn't quite get enough material to patch tonight. Will aim for Wednesday. Sorry about that!
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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loftar
- Posts: 9096
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Re: Game Development: Creel Quern
I can't obviously reproduce this. Is there some very specific distance between the drying frames? Some particular direction they're built in? I placed a long line of them in a west-east direction at exactly two per tile, and couldn't reproduce any issue.Enjoyment_2 wrote:
the same with cupboards
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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mvgulik
- Posts: 4098
- Joined: Fri May 21, 2010 2:29 am
Re: Game Development: Creel Quern
... wonders where both sides actually placed there clicks ... (video included) ...
Last edited by mvgulik on Sun May 24, 2020 11:10 pm, edited 2 times in total.
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Nightdawg
- Posts: 2637
- Joined: Fri Feb 28, 2020 12:31 am
Re: Game Development: Creel Quern
https://www.youtube.com/watch?v=AY7idS8xnmkloftar wrote:I can't obviously reproduce this. Is there some very specific distance between the drying frames? Some particular direction they're built in? I placed a long line of them in a west-east direction at exactly two per tile, and couldn't reproduce any issue.
I could.
"Our primary development direction is toward object-controlled-objects"jorb wrote: I do not want to over-promise or hype up stuff that could be months out.
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iamahh
- Posts: 1806
- Joined: Sat Dec 12, 2015 8:23 pm
Re: Game Development: Creel Quern
seems when you right-click the target object, the angle makes it stoploftar wrote:I can't obviously reproduce this. Is there some very specific distance between the drying frames? Some particular direction they're built in? I placed a long line of them in a west-east direction at exactly two per tile, and couldn't reproduce any issue.
I also notice in a line of 9 onion stockpiles, but maybe the terrain elevation is affecting it
wonder if this is whats causing trellis auto planting work randomly
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mvgulik
- Posts: 4098
- Joined: Fri May 21, 2010 2:29 am
Re: Game Development: Creel Quern
...
Last edited by mvgulik on Sun May 24, 2020 10:53 pm, edited 1 time in total.
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loftar
- Posts: 9096
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Re: Game Development: Creel Quern
So how 'bout that information I asked for?Nightdawg wrote:I could.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Artemiswhb
- Posts: 178
- Joined: Thu Jan 02, 2014 7:57 pm
Re: Game Development: Creel Quern
Seems to happen with cupboards too, it's a normal setup with 1 cupboard every tile.loftar wrote:So how 'bout that information I asked for?Nightdawg wrote:I could.
i used to be able to slide pretty much across all cupboards without issue now it seems i get stuck on every second cupboard

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mvgulik
- Posts: 4098
- Joined: Fri May 21, 2010 2:29 am
Re: Game Development: Creel Quern
Same for:
- Clay stockpiles.
- Default placement.
- Any direction, any side.

- Clay stockpiles.
- Default placement.
- Any direction, any side.

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loftar
- Posts: 9096
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Re: Game Development: Creel Quern
I do seem to be able to reproduce it sometimes on cupboards, so I'll try to look into it from there.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
