bump
They're still bad.
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Nightdawg
- Posts: 2637
- Joined: Fri Feb 28, 2020 12:31 am
Re: global pool is a bad idea and here's why.
"Our primary development direction is toward object-controlled-objects"jorb wrote: I do not want to over-promise or hype up stuff that could be months out.
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svino
- Posts: 299
- Joined: Mon Jun 06, 2011 4:09 am
Re: global pool is a bad idea and here's why.
I think local pools would be very different from fated curios. First of all, theres this thing about "wasting all your fate" on bloated boletes or whatever, when you actually wanted bluebells. Secondly, why should one character find less curios if he's foraging more? It's a pretty annoying mechanic honestly, and very unintuitive. Lowering the amount of bluebells in a swamp by picking them all the time seems pretty intuitive though, right?MagicManICT wrote: Isn't that basically the same idea as the "fated curios" was? Except you didn't dare pick an uncommon snapdragon if you wanted to get a chiming bluebell when it should have popped up.
I'm thinking "fated curios" might not have been the worst implementation, it just wasn't done right to balance it for the player's wants.
Best solution IMO: nerf the ones that get near 100% use, but what does the rest of the game industry know?One of the things I like about Haven development is that things are done differently than "the norm," but it can be one big spot of frustration and irritation at times, too.
For the sake of the argument, lets pretend that bluebells were good foragables again. You have a limited amount of swamps around you, and if you harvest them all the time, they give less and less bluebells. It's nice that it doesn't affect players on the other side of the world, and it disincentivizes people to use bots, because why put up a bot if it will find almost the same amount of bluebells as a human could? And if you were crazy enough to put up bots at every swamp in every part of the world, then probably people would eventually camp your bots and kill them when they log on.
If bots had to walk around in different areas to find rare curios instead of logging in and out on some safely palisaded zone, they would at least face the same dangers as players have to.
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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: global pool is a bad idea and here's why.
The siege system has changed so much since then, too. No more waiting around 24 hours for a ram to dry to smash in a wall. Much has changed that would affect the overall meta of the game.svino wrote:If bots had to walk around in different areas to find rare curios instead of logging in and out on some safely palisaded zone, they would at least face the same dangers as players have to.
My point was that, in some ways, it was a better idea than the current iteration. Since credos were added, it still makes fated curios, and the global pool, terrible ideas, especially as some of the curios needed show up with somewhat regular frequency in a few of the credos.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Nightdawg
- Posts: 2637
- Joined: Fri Feb 28, 2020 12:31 am
Re: global pool is a bad idea and here's why.
Let me tell you how much I enjoyed spending the last month doing pearl diver, abandoning every single acquire X type of pearl, just to finish the credo, pick 600 mussels WITH THE BONUS, boil them, and get one (1) river mussel pearl. ONE.MagicManICT wrote: Since credos were added, it still makes fated curios, and the global pool, terrible ideas, especially as some of the curios needed show up with somewhat regular frequency in a few of the credos.
I got 3 pearls at the start of the world from 300 mussels, with no credo. But hey I guess fuck me for being a retard that doesn't learn programming in java and actually trying to play the game the way it's "intended" to be played. I understand what snuggle means when he says "credos bad".
I'd KoS pearl hunting bots whenever I'd see them but I don't see any, cause I can't be everywhere camping them. This stupid mechanic only benefits bots and always will, not matter what the *pool* is for.
"Our primary development direction is toward object-controlled-objects"jorb wrote: I do not want to over-promise or hype up stuff that could be months out.
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vatas
- Posts: 5254
- Joined: Fri Apr 05, 2013 8:34 am
- Location: Suomi Finland Perkele
Re: global pool is a bad idea and here's why.
There were pretty much no restrictions to how much pearls could be produced in Legacy and they still were the de-facto currency (rich players simply studied them, creating a sink.)
Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
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Nightdawg
- Posts: 2637
- Joined: Fri Feb 28, 2020 12:31 am
Re: global pool is a bad idea and here's why.
!Nightdawg wrote:bump
They're still bad.
"Our primary development direction is toward object-controlled-objects"jorb wrote: I do not want to over-promise or hype up stuff that could be months out.
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Gustyboy
- Posts: 75
- Joined: Mon Apr 04, 2011 11:23 am
Re: global pool is a bad idea and here's why.
Is it possible to have an explaination of what is "global pool" and what are the mechanics hidden behind the forageables ?
Thanks.
Thanks.
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Nightdawg
- Posts: 2637
- Joined: Fri Feb 28, 2020 12:31 am
Re: global pool is a bad idea and here's why.
Limits to how many of them can be picked/acquired based on how many have already been picked/acquired. The pool slowly refills over time, and gets drained whenever that item has been picked.Gustyboy wrote:Is it possible to have an explaination of what is "global pool" and what are the mechanics hidden behind the forageables ?
Thanks.
Heres an example: If the glimmermoss global pool were to have 1000 "slots", whenever someone picks one glimmermoss, that pool would be drained by 1. And this leads to:
This mechanic was added to fight bots, but it only does the opposite.vatas wrote:then my local cave system is devoid of Glimmermoss because someone on the other side of the map is botting their own cave 24/7 and emptying the pool every time it restocks
Before this mechanic was added, bots had tons of these rare curiosities, and human players had some decent amounts. But now bots have lots and humans have close to nothing.
"Our primary development direction is toward object-controlled-objects"jorb wrote: I do not want to over-promise or hype up stuff that could be months out.
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Hasta
- Posts: 2250
- Joined: Sun Sep 14, 2014 3:27 pm
Re: global pool is a bad idea and here's why.
.Nightdawg wrote:!Nightdawg wrote:bump
They're still bad.
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Bad_Habit123
- Posts: 62
- Joined: Fri May 26, 2017 4:06 pm
Re: global pool is a bad idea and here's why.
GP sucks, there just should be a limit or smthng. Like a max of 2-3 per day for each character
"Survival can be summed up in three words - never give up. That's the heart of it really.Just keep trying." -- Bear Grylls