Current mining is crap, hopefully the many suggestions are implemented soon to give better mining.
One addition that has probably been suggested before is your mine caving in when you have too much open space.
A simple rule like the old school DF 7 tiles with no roof support = cave in.
If you want to limit the amount of dirt that can be held up by supports, maybe have some sort of formula where empty tiles increase pressure, and supports reduce pressure by an amount that diminishes for each successive support encountered, natural rock decreases pressure by a fixed amount.
At the same time it would suck if there couldn't be those awesome natural caverns that are currently in the cave systems, so I don't know how to solve that one.
The need to make tunnels would probably increase the time needed to move around in the mines, so mine carts and possibly rails would probably alleviate that somewhat.
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bitza
- Posts: 1462
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Re: Mine Supports & cave in mechanics
If current mining is crap, how does this make it any better? Seems like it would become even more tedious to me
Karede wrote: It takes a special kind of autism to play this game
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theTrav
- Posts: 3464
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Re: Mine Supports & cave in mechanics
Encouraging mines to have tunnels rather than just strip mining.
Veins would probably do a better job of that...
I just don't like the current situation where you go down the mine and there's no obstructions for a good 20 second walk, it's more open in the mine than it is on a grassland
That shit aint right
Veins would probably do a better job of that...
I just don't like the current situation where you go down the mine and there's no obstructions for a good 20 second walk, it's more open in the mine than it is on a grassland
That shit aint right
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Jackard
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Re: Mine Supports & cave in mechanics
uhh this is a pretty bad suggestion. why dont you just go bump my thread instead
“A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away.”
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sabinati
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Re: Mine Supports & cave in mechanics
why don't you merge it