New skills: Chemistry/Alchemy/Apothecary

Thoughts on the further development of Haven & Hearth? Feel free to opine!
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DatOneGuy
Posts: 5553
Joined: Sun Apr 18, 2010 7:50 am
Location: I'm in Miami, trick.

Re: New skill: Chemistry

Post by DatOneGuy »

Blxz wrote:
DatOneGuy wrote:
Blxz wrote:
I am actually curious about why lava is a material. It's just rock. And as far as I know there are no magical/specially properties associated with it in any culture in the world except Hawai'i. Sulfur definately, lava, maybe not.
Mostly for super-heating things, then again I doubt anything could hold it.

Hmm, I'm not sure what would fit for heating things enough that would fit into alchemy and this time period the game is placed on.
Charcoal. We use it ingame for melting metal. Should pass for any use I can think of.
True I suppose, in this case we need better uses for it already.
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niltrias
Posts: 1559
Joined: Sat May 30, 2009 10:19 am

Re: New skill: Chemistry

Post by niltrias »

sabinati wrote:chemistry, no; alchemy, yes.

alembics, rudimentary distillation, and such.
Yep. And workbenches on which to display them. Vials, too. Whiskey and brandy?
<Marcher Lord>
Dogs! Oh god, please give us DOGS!
There are those who press on with the ardor of beer, and those who are faint with thirst.

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