Salt was invented to prevent massive stats grinding. But people still grind massive stats. In game with permadeath the way for someone with 4k str to kill a newbie player is so easy. Like after one month there can be a guy with insane stats killing everyone around.
People also quit because they are not getting addicted to the game because after some time there is nothing to do besides fighting. People don't care about stats after they get enough. It is also demotivating that a few people are 999x stronger than you.
To keep people still playing after they develop their villages there shoudl be daily activities which they can do but they can't rush them earlier.
We are getting world reset every 1-1.5 year. Let's say normal players have right now ~4k stats in total. World is 5 months old.
4k stats / 150 days = 25 total stats a day.
Let's make a limit. A hearthling can't get more than 25 stats a real life day. This will encourage not tryharding people to still play the game, because they will feel that they are equal to other players. And tbh there are 1/20 tryharders and 19/20 normal players which leave the game because someone oneshot them or they are useles
There should be also stat cap, but not 300. I think 2000 base is a very good number.
For characters which have died there shouldn't be daily stat limit until they get stats back
Learning points cap.
8k/h.
Let's take into consideration Tibia. Everyone after 100 lvl and ~80 mlvl are almost equal. You can still play, but you aren't able to oneshot someone. And people are still playing
This game is NOT like WoW. Here if u die, u lose everything. Think about that. Even in WoW you can't do raids all the time. There is a cap! 1 per week as i remember.
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In points:
* Daily total stats cap - 25
* General single stat cap - 2000
* Learning points cap - 8 000 / h
* If someone die - disable daily stat limit until he gets his stats back.
Benefits:
* People will still play after a month or two
* People who have families/responsibilities will still play because they will still be useful
* World WON'T be burned out after 2 months.
* People will focus on other aspects of the game than only eating
* Hermits will be able to join big fights (meteor, cairn etc, because they will be useful)
* Smaller villages will be useful also
* There will be more diplomatic in game because almost everyone will matter
* Meeting other people won't give you a heart attack - "What if he has 2k (stats after one month of game) omg omg, he will one cleave me". People will know "possible stats".
* People will play smarter, they will have to choose - str or agi or con or int or ... not like now, eat, eat, eat all omg, eat all.
* There will be more benefits, making game more accessible for STANDARD players is better than giving everything for tryharders.
* People won't make 9999 animals 99999 sized fields just for griding. People will be able to play this game, focus on every aspect of the game, because every aspect will take less time. Not like now, you cook all day, you hunt all day, it's boring after a while. It's like a chore...
* People will focus more on quality of food / curio than quantity
* No more titans in game
Now it's kinda bad that only a few groups of players can enjoy the game. Big kingdoms with bots. Let's make game accessible for everyone.
#Heartling #Hermit #Small villages #Not tryharders lives matters