It's not the devs making the unofficial world map but players ...borka wrote:alg is on rewriting the uploader - will still take a bit he wrote in pm
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borka
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Re: Game Development: World 12
in world map thread
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Enjoyment_2
- Under curfew
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Re: Game Development: World 12
Since the changelog thread is locked, I've decided to post it here.
1. The caps are set high enough that they shouldn't matter at all for a good while. - No, they're not. Most of the players hit the caps already. There are numerous reports of mass-quit of farmers all over the world, because those ppl were interesting in growing quality only, not in the replanting process itself. So caps are too low for "aiming at the long-run world" thesis.
2. crops will not lower in quality by being planted in an area of quality lower than their own - and that's NOT true. Well, not completely true. Actually, crops won't lower in quality ONLY BY BEING PLANTED in an area of lower quality BUT TEY WILL LOWER their quality by other mechanics. Since we have (-2)-(+5) random on quality change for crops and hitting the cap just narrows it to (-2)-(0), you will have a worse harvest in 66% cases. And that's why
3. you can still import better crops from elsewhere, grow them in your own lower quality surrounding, without experiencing quality loss is not true. Because every harvest of imported crops WILL experience an unavoidable, inexorable, relentless quality loss until you hit your own cap quality.
4. And since the only exit for ppl will be to RENT (not buy) high-q seeds for 1-2 harvests until they start to lower lose its value, there's good soil for massive rmt-deals for bulk high-q seeds and for disappointment in trading, which can't be good.
And once ppl start to understand that - I hope you can understand why you should go to that thread and start yelling about a catastrophe brought by this horrible change.
And I also hope jorb will describe such changes better and won't hide the truth behind semi-truth. I'm not blaming him for anything so no need to counter me, I just really hope he won't make so ppl who actively played for half-year spending a lot of time and hard work on crops selecting suddenly discover themself fucked up 5 months from world start with "but... but they've said it won't lower the quality..."
So let's clarify this statement.jorb wrote:We've been developing, and here's what's new...
[*] A non-exhaustive changelog can be found here.
All crops have a local quality field, which caps their quality growth. However, crops will not lower in quality by being planted in an area of quality lower than their own, meaning that you can still import better crops from elsewhere, grow them in your own lower quality surrounding, without experiencing quality loss. The caps are set high enough that they shouldn't matter at all for a good while.
1. The caps are set high enough that they shouldn't matter at all for a good while. - No, they're not. Most of the players hit the caps already. There are numerous reports of mass-quit of farmers all over the world, because those ppl were interesting in growing quality only, not in the replanting process itself. So caps are too low for "aiming at the long-run world" thesis.
2. crops will not lower in quality by being planted in an area of quality lower than their own - and that's NOT true. Well, not completely true. Actually, crops won't lower in quality ONLY BY BEING PLANTED in an area of lower quality BUT TEY WILL LOWER their quality by other mechanics. Since we have (-2)-(+5) random on quality change for crops and hitting the cap just narrows it to (-2)-(0), you will have a worse harvest in 66% cases. And that's why
3. you can still import better crops from elsewhere, grow them in your own lower quality surrounding, without experiencing quality loss is not true. Because every harvest of imported crops WILL experience an unavoidable, inexorable, relentless quality loss until you hit your own cap quality.
4. And since the only exit for ppl will be to RENT (not buy) high-q seeds for 1-2 harvests until they start to lower lose its value, there's good soil for massive rmt-deals for bulk high-q seeds and for disappointment in trading, which can't be good.
And once ppl start to understand that - I hope you can understand why you should go to that thread and start yelling about a catastrophe brought by this horrible change.
And I also hope jorb will describe such changes better and won't hide the truth behind semi-truth. I'm not blaming him for anything so no need to counter me, I just really hope he won't make so ppl who actively played for half-year spending a lot of time and hard work on crops selecting suddenly discover themself fucked up 5 months from world start with "but... but they've said it won't lower the quality..."
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jorb
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Re: Game Development: World 12
That's a good point.Enjoyment_2 wrote:random on quality change for crops and hitting the cap just narrows it to (-2)-(0)
... but please cheer up. Your low energy levels give off bad mojo. Many posts like this now.And once ppl start to understand that - I hope you can understand why you should go to that thread and start yelling about a catastrophe brought by this horrible change. And I also hope jorb will describe such changes better and won't hide the truth behind semi-truth.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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Fostik
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Re: Game Development: World 12
Indeed Enjoyment acts too impulsive, but perfectly describes playerbase opinion on most things.jorb wrote:... but please cheer up. Your low energy levels give off bad mojo. Many posts like this now.
So you better decide which is better, the one who just leave game silently or the one who tries to speak about game problems
Known as zunzon. Contact discord: zunzon.
My experience of market building in W13
My experience of market building in W13
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synntax33
- Posts: 147
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Re: Game Development: World 12
Are you for or against trading in this statement? While I personally am nowhere near any crop cap, I would imagine those that are should easily be able to get a barrel of higher q flax in trade. Is the problem that there is no more growth at all by now in the game?Enjoyment_2 wrote: 4. And since the only exit for ppl will be to RENT (not buy) high-q seeds for 1-2 harvests until they start to lower lose its value, there's good soil for massive rmt-deals for bulk high-q seeds and for disappointment in trading, which can't be good.
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Enjoyment_2
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Re: Game Development: World 12
jorb wrote: [*] A non-exhaustive changelog can be found here. There are plenty of things to discover.[/list]
Reworked Metorite qualities to something more reasonable.

so what is "reasonable" here?
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Headchef
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Re: Game Development: World 12
It probably progressed with the age of the world, as previously happend even faster by buying cast iron in bulk.Enjoyment_2 wrote:jorb wrote: [*] A non-exhaustive changelog can be found here. There are plenty of things to discover.[/list]
Reworked Metorite qualities to something more reasonable.
so what is "reasonable" here?
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Enjoyment_2
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Re: Game Development: World 12
Probably... but am I the only one who doesn't see much "reason" in this shit?Headchef wrote:
It probably progressed with the age of the world, as previously happend even faster by buying cast iron in bulk.

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talon00302
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Re: Game Development: World 12
If this fight proves anything it should be that meteors either need to split up and land in multiple locations or to have wreckage you need to spend time to break before mining.
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wonder-ass
- Posts: 2359
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Re: Game Development: World 12
meteors are one of those great pvp ideas that was implemented really badly. you dont really have to be big brain to realize that only the try hard factions can get their hands on these and basically monopolize off of it from lvl 9
. either join an alliance or accept that youll never go down lvl 9 and because of this every meteor fight is zerg vs zerg.
see homo sexuality trending,. do not do that.