for the purpose of wrecking a claim that you actually have vandal permissions on, or ownership of -
would it be so hard to be prompted with a tile selection guide upon using the ball?
like a quick survey where you can choose anywhere between say 1 and 7 tiles, and the soak or total destruction occurs in this situation according to what you choose
maybe the max length of the selection could even be relative to the str of the user
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Zentetsuken
- Posts: 2127
- Joined: Sun Jun 20, 2010 4:07 pm
- Location: Flavor Town
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MadNomad
- Posts: 2158
- Joined: Fri Mar 11, 2016 11:13 pm
Re: [WB rework] A picture worth a thousand words.
you should design your walls so that you do not have to worry about cascading, and this way you wouldn't need to have terrible ideas like tearing walls being (purely for the sake of redesigning own base) less efficient, even if you were about to make a hole that leads to something you want safe - you could have made a temporary palisade outside in that place to cover the hole(and wait for it to dry if you really need that) for the duration of the redesign(it's just a few pieces of leather and other basic resources, those requirements are multiple times lower than the ones you'd have to deal with in the opposite case)
but there is a much better and simple idea just so those not so sharp can be fine
allow us to set whether it should cascade or not
but there is a much better and simple idea just so those not so sharp can be fine
allow us to set whether it should cascade or not
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nero1141
- Posts: 51
- Joined: Sat Feb 02, 2019 4:43 pm
Re: [WB rework] A picture worth a thousand words.
how about making adjacent walls part to destroyed one lose soak? so you can handbash them one by one after WB use?
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vatas
- Posts: 5255
- Joined: Fri Apr 05, 2013 8:34 am
- Location: Suomi Finland Perkele
Re: [WB rework] A picture worth a thousand words.
I had this idea http://www.havenandhearth.com/forum/vie ... 48&t=69149 that nobody seemed excited for.
Basically wrecking ball would never cause cascade, but it could be nudged 1 tile left or right with no/minimal cooldown. (This needs to be something that can't be done as a crime.)
I initially suggested a static 1-hour in-game time cooldown (roughly 20 real minutes) but it could start with zero minutes and raise on every consecutive nudge.
Basically wrecking ball would never cause cascade, but it could be nudged 1 tile left or right with no/minimal cooldown. (This needs to be something that can't be done as a crime.)
I initially suggested a static 1-hour in-game time cooldown (roughly 20 real minutes) but it could start with zero minutes and raise on every consecutive nudge.
Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)

