Plz. Oh! All mighty Dev-Godz.
Don't allow this to happen ever again with any hearthling. Specialy don't let anymore blacksmiths to loose their only hammer like this.
https://ibb.co/kKrMJpf
I missclick my hand slot while trying to put the aforementioned hammer in my hand, it dropped near my tower door frame, making it inacessible.
Perhaps you could make a "spell" command to pick up objects from the floor from distance. Untill you could figured things out about this collision issues.
I'm mourning the hammer, but still playing.
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hektor96643
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jorb
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Re: Inaccessible and stuck objects in constructions walls
Myeah, known issue. Not sure of the proper fix. Will consider.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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WowGain
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Re: Inaccessible and stuck objects in constructions walls
When a dropped item is deciding a valid location have it check for object bounding boxes and refuse to drop inside of those?jorb wrote:Myeah, known issue. Not sure of the proper fix. Will consider.
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loftar
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Re: Inaccessible and stuck objects in constructions walls
It already does that. The problem is that the process of finding a valid location is somewhat stochastic and has to give up after a while.WowGain wrote:When a dropped item is deciding a valid location have it check for object bounding boxes and refuse to drop inside of those?
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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WowGain
- Posts: 1097
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Re: Inaccessible and stuck objects in constructions walls
Any way to change the process so that it has a bit of a more determined means of selecting? Maybe have it start at a coordinate right in front of the player and slowly circle out from there--and if it can't find a valid spot in that range it spits a "Can't drop that here" or something of that sort.loftar wrote:It already does that. The problem is that the process of finding a valid location is somewhat stochastic and has to give up after a while.WowGain wrote:When a dropped item is deciding a valid location have it check for object bounding boxes and refuse to drop inside of those?
W7 Hermit, Honorary Ruskie
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W13 Oppidian, Lawspeaker of Duckshead Bay, Straumfjord
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W15 Oppidian, Vanguard of the Wowgangers
W16 Oppidian, Sheriff of Yurhaven
discord: wowgain
W8 Hermit - W10 Hermit - W12 Hermit
W13 Oppidian, Lawspeaker of Duckshead Bay, Straumfjord
W14 Oppidian, Aldermann of Aldorice Reodcomba, Duke of Eirinsk, Count of Sasheim
W15 Oppidian, Vanguard of the Wowgangers
W16 Oppidian, Sheriff of Yurhaven
discord: wowgain
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AtoB
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Re: Inaccessible and stuck objects in constructions walls
Drop items where the player is standing, within the (without moving) pick-up range of the player. Items spilled from objects within the bounding box of the object they come from in case the object is destroyed, on the player position in case the player is manipulating them.loftar wrote:It already does that. The problem is that the process of finding a valid location is somewhat stochastic and has to give up after a while.WowGain wrote:When a dropped item is deciding a valid location have it check for object bounding boxes and refuse to drop inside of those?