~SC
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StarChaser
- Posts: 267
- Joined: Sat May 30, 2009 10:16 am
- Location: Australia
Remove the black loading screen.
When walking along I know there is a large area that the loading screen is covering yet I should be able to see. While people may still have black unloaded spots on the map at least draw all the stuff we should be able to see. I hate having that thing I can use just inside the loading screen even though I can see the corner of it or something. If the loading screen could just not be drawn at all it would add a little bit of game play back to us underprivileged ones. Please I beg of thee, do something about this mess, I am going mad.
~SC
~SC
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provo
- Posts: 50
- Joined: Sat Jun 20, 2009 6:08 am
Re: Remove the black loading screen.
I know what he means.
Much of the map in populated areas are too complex and take ages to load, if at all. Apparently causing all sorts of problems with routers ect.
Solution that allows partial loading of the map or pre-downloading of the game map might help fix this problem.
Much of the map in populated areas are too complex and take ages to load, if at all. Apparently causing all sorts of problems with routers ect.
Solution that allows partial loading of the map or pre-downloading of the game map might help fix this problem.
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Raephire
- Posts: 648
- Joined: Wed Jun 10, 2009 3:34 pm
Re: Remove the black loading screen.
Well guys, you see. The problem with pre-defining the structure of how the map should look before it's written on your client from the server is that it would create network conflicts and crashes. Far more than people have currently. The strain of your client would be sick. Would you really want that, or would you prefer it to stay gradual and.. Hmm, I don't know. Invest in better internet?
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provo
- Posts: 50
- Joined: Sat Jun 20, 2009 6:08 am
Re: Remove the black loading screen.
I have no idea what you just said.... i think you said its not possible to solve the problem.Raephire wrote:Well guys, you see. The problem with pre-defining the structure of how the map should look before it's written on your client from the server is that it would create network conflicts and crashes. Far more than people have currently. The strain of your client would be sick. Would you really want that, or would you prefer it to stay gradual and.. Hmm, I don't know. Invest in better internet?
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Raephire
- Posts: 648
- Joined: Wed Jun 10, 2009 3:34 pm
Re: Remove the black loading screen.
It is, just not that way. Understand that Java is limited.provo wrote:I have no idea what you just said.... i think you said its not possible to solve the problem.Raephire wrote:Well guys, you see. The problem with pre-defining the structure of how the map should look before it's written on your client from the server is that it would create network conflicts and crashes. Far more than people have currently. The strain of your client would be sick. Would you really want that, or would you prefer it to stay gradual and.. Hmm, I don't know. Invest in better internet?
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theTrav
- Posts: 3464
- Joined: Fri May 29, 2009 11:25 pm
Re: Remove the black loading screen.
I very much doubt java is the limiting factor hereRaephire wrote:It is, just not that way. Understand that Java is limited.
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Ferinex
- Posts: 1040
- Joined: Sun May 31, 2009 9:05 am
- Location: Miami
Re: Remove the black loading screen.
The particular problem SC is complaining about is the same packet dropping problem that has existed and, seemingly, will continue to exist.
i guess they never miss huh
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StarChaser
- Posts: 267
- Joined: Sat May 30, 2009 10:16 am
- Location: Australia
Re: Remove the black loading screen.
I think you guys completely misunderstood what I meant... I was talking about packet dropping. I should have mentioned that in my original post but since I complained about it in about 20 threads I thought people would know what I was talking about. 
The problem is fixed apparently anyway, if I could get on that is. :\
~SC
The problem is fixed apparently anyway, if I could get on that is. :\
~SC