i use default client.
i tried downloading new autohaven from red play button, but it still closes my client
+ i renamed appdata folder as suggested at other place, and it worked

I think it just counts how much dust is on the tile so you can play it like minesweeper.mvgulik wrote:Mining, Minesweeper:
What is this "1-2-3 dust" part I keep seeing in different mining topics.
Is it something to do with the dust animation, or some other game data/feedback I'm not seeing.
... or is it just some reverence to some dust-tile colouring/marking based on a neighbouring dust-tile counting scheme ?
Dust-tile counting scheme like this ?

Dust falls when one or more of the surrounding 8 tiles around the one you mined are cave-in tiles (known as mines, in minesweeper).mvgulik wrote:Mining, Minesweeper:
What is this "1-2-3 dust" part I keep seeing in different mining topics.



"Our primary development direction is toward object-controlled-objects"jorb wrote: I do not want to over-promise or hype up stuff that could be months out.
but you can't be surrounded by 8 tiles, because 1 of them has to be cleared to be surrounded by other onesNightdawg wrote:(0.01 - 0.08)
Yes, however, you can clear a cave-in tile while under a mining support. Dust will still fall from the tiles next to that, even if all of the other ones are safe. Idk how loftar programmed the cave-in patterns. I'm assuming it won't have crap like more than 5-6 mines(cave-ins) around any tile, but we could be wrong.MadNomad wrote:but you can't be surrounded by 8 tiles, because 1 of them has to be cleared to be surrounded by other onesNightdawg wrote:(0.01 - 0.08)
I just realised what the question was. No, those are most likely just paved tiles that are safe all around. I think most, if not all miners pave the safe (no falling dust) tiles. The unpaved one most likely had some sort of dust falling there, but we can't pave a number on a single tile sadly, so people just avoid marking how much dust fell there.mvgulik wrote: Dust-tile counting scheme like this ?
"Our primary development direction is toward object-controlled-objects"jorb wrote: I do not want to over-promise or hype up stuff that could be months out.
Aha, of course. (facepalm) (I have not played the original minesweeper game in ... decades)Nightdawg wrote:The amount of dust that falls (0.01 - 0.08) determines how many of the neighbouring tiles are confirmed to cave-in.
No no. The paved tiles in the image is where dust fell down. I just counted the surrounding dust-tiles.Nightdawg wrote:those are most likely just paved tiles that are safe all around.
I have not tried that yet, but started to think about that.Nightdawg wrote:I think most, if not all miners pave the safe (no falling dust) tiles.
It works when carried by hearthlings. Idk if domestic doves have an inventory slot or something but it will probably work too.iamahh wrote:wonder if troll eye works while carried by a domestic dove?
"Our primary development direction is toward object-controlled-objects"jorb wrote: I do not want to over-promise or hype up stuff that could be months out.
That's a dangerous assumption. In my experience, quantity of dust is always right, it's me who is wrong sometimes.Nightdawg wrote:However, all of them except for one have been cleared safely