Imagine having two reasons, any one destroying the same part of population independently. You won't see much difference by removing only one of them... but should you then come to conclusion that no one matters? And there could be more, or much more, than two reasons...Ants wrote:The playercount is low. At peak time, it seems roughly equal to late worlds back when it was easier to die. This shows that despite all the angry posts on the forum, murder doesn't seem to have much impact on the amount of people playing.
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Agrik
- Posts: 269
- Joined: Wed Jan 27, 2016 4:41 pm
Re: List of game breaking balance issues
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vatas
- Posts: 5252
- Joined: Fri Apr 05, 2013 8:34 am
- Location: Suomi Finland Perkele
Re: List of game breaking balance issues
What if there's gradually increasing crop cap, and any crop below it (as long as planter has sufficient farming skill) will gain +5 quality every time?
Unless my logic is wrong, that would make selling seeds that are at the current cap quite reasonable, compared to many previous worlds where you'd give up advantage gained by thousands of man-hours or constant running of flax bots, when sealing topQ seeds.
Alternative/option: cap is a softcap, if you're above it, it's back to +/-5 rolls.
Unless my logic is wrong, that would make selling seeds that are at the current cap quite reasonable, compared to many previous worlds where you'd give up advantage gained by thousands of man-hours or constant running of flax bots, when sealing topQ seeds.
Alternative/option: cap is a softcap, if you're above it, it's back to +/-5 rolls.
Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
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bigyikes
- Posts: 8
- Joined: Thu Feb 21, 2019 5:27 pm
Re: List of game breaking balance issues
Absolutely shit take right here. Losing a single fight puts your character in the oven for longer than most games temp ban you for breaking rules. Not to mention all the items you lost. This penalty is already magnitudes harsher than every other game on the market.SnuggleSnail wrote:"haha oh no I can't use one of my many characters for two weeks" is an unacceptably low maximum penalty to losing.
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wonder-ass
- Posts: 2359
- Joined: Thu Aug 01, 2013 7:02 am
Re: List of game breaking balance issues
idk what youre talking about i can prob heal my character in less than a day after a ko. and if you lose actual industry relevant gear thats your fault for taking it outside.bigyikes wrote:Absolutely shit take right here. Losing a single fight puts your character in the oven for longer than most games temp ban you for breaking rules. Not to mention all the items you lost. This penalty is already magnitudes harsher than every other game on the market.SnuggleSnail wrote:"haha oh no I can't use one of my many characters for two weeks" is an unacceptably low maximum penalty to losing.
see homo sexuality trending,. do not do that.