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mvgulik
- Posts: 4101
- Joined: Fri May 21, 2010 2:29 am
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Last edited by mvgulik on Fri Jul 04, 2025 7:51 am, edited 1 time in total.
Ignored(29): "Would you like to know more"
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Nightdawg
- Posts: 2637
- Joined: Fri Feb 28, 2020 12:31 am
Re: Quest Giver Directions with Bad Cam.
Yeah, I remember loftar said the "bad" camera is not supported.
What you have to do to know the true direction of the quest giver is to look top-down at the ground, at a 90 degree angle if you will.
Ardennes had this bug fixed in his client in world 11 somehow.
IIRC this bug pops up when the quest giver is beyond some number of tiles, and you're looking at the opposite half/direction from it (it just gets flipped), but doing the top-down thing will always show it's right direction.
What you have to do to know the true direction of the quest giver is to look top-down at the ground, at a 90 degree angle if you will.
Ardennes had this bug fixed in his client in world 11 somehow.
IIRC this bug pops up when the quest giver is beyond some number of tiles, and you're looking at the opposite half/direction from it (it just gets flipped), but doing the top-down thing will always show it's right direction.
"Our primary development direction is toward object-controlled-objects"jorb wrote: I do not want to over-promise or hype up stuff that could be months out.