Grand List of Simple Questions

Ask, answer and discuss any and all topics about the hows, whys, wheres and whens of playing Haven & Hearth.
mvgulik
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Re: Grand List of Simple Questions

Post by mvgulik »

Crafting path to "Egg & Bacon" ?
Or just Bacon, which I (or RoB) don't have either.

(Mmm. Figure bacon might be spit-roasted domestic pig related, which is the one animal I don't have running around.)
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Fostik
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Re: Grand List of Simple Questions

Post by Fostik »

mvgulik wrote:Crafting path to "Egg & Bacon" ?
Or just Bacon, which I (or RoB) don't have either.

(Mmm. Figure bacon might be spit-roasted domestic pig related, which is the one animal I don't have running around.)
It requires smoked boar or pork, created a page:
http://ringofbrodgar.com/wiki/Egg_%26_Bacon
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mvgulik
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Joined: Fri May 21, 2010 2:29 am

Re: Grand List of Simple Questions

Post by mvgulik »

Fostik wrote:It requires smoked boar or pork, created a page:
http://ringofbrodgar.com/wiki/Egg_%26_Bacon
Thank you . :)
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Mortis123
Posts: 37
Joined: Sun Jan 30, 2011 3:07 pm

Re: Grand List of Simple Questions

Post by Mortis123 »

Hey all!

Couple of questions from a gamer who is back to the game after 1,5 year break. Here it is:

1) Smoke Sheds can be filled with different types of blocks of wood. What's the best type? Cannot find anything about that.
2) What is the best maneuver for hunting animals early on? I used Combat Meditation previously but Chin Up can be more effective while cheesing from a boat / horse, right?
3) It is possible to build some kind of a cage with palisade to trap other animals? I think I read about that somewhere but I cannot find this topic anymore. Also don't know if it's still up to date.

Cheers!
mvgulik
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Re: Grand List of Simple Questions

Post by mvgulik »

1) "Best" is subjective to target wish. Explore viewtopic.php?f=49&t=68530 for potential input/output variations.
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noindyfikator
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Re: Grand List of Simple Questions

Post by noindyfikator »

Can i see my ping in default client?
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Phaen
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Re: Grand List of Simple Questions

Post by Phaen »

So I was gone for multiple years and I'm trying to figure out the current siege mechanics. I read something about a "Claim Shield" implemented in this patch. Does anyone know if this is still a thing ingame?
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Mortis123
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Re: Grand List of Simple Questions

Post by Mortis123 »

mvgulik wrote:1) "Best" is subjective to target wish. Explore viewtopic.php?f=49&t=68530 for potential input/output variations.
Thanks man for the link.

Anyone else who can answer my other 2 questions please ? :)
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MagicManICT
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Re: Grand List of Simple Questions

Post by MagicManICT »

Mortis123 wrote:Anyone else who can answer my other 2 questions please
#2 you answered yourself. Most of the combat maneuvers require you being attacked or attacking to generate charge or create some sort of advantage, or otherwise boost defensive or offensive values. Shield Up would be the only other one to consider if you are using hunting exploits. Given the combat update this world, it may be a more useful investment as the bigger MC bonus will hopefully scale your defense high enough to slow the openings you get even more. Also, other offensive or defensive boosting maneuvers may not have any actual effect depending on what you're fighting.

#3 That I'm aware, "Yes." I don't keep track of such links myself. I understand it is still used for mammoths by some. Mostly, just build a palisade with a couple of gates. Let it dry completely so soak is at max values, and then kite whatever animal you're hunting into it.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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MagicManICT
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Re: Grand List of Simple Questions

Post by MagicManICT »

Phaen wrote:So I was gone for multiple years and I'm trying to figure out the current siege mechanics. I read something about a "Claim Shield" implemented in this patch. Does anyone know if this is still a thing ingame?
Not really. If I have the rules correct this time*: Rams (or wrecking balls) are used to put holes in walls or otherwise break objects with large soak. Archery Towers can be built to defend against rams--they deal X amount of damage to rams or other siege weapons if they are in range. Catapults can be used to attack towers "safely" as they have a longer range--safely as in they won't receive return fire if placed out of range, not "you can safely attack that village and nobody will attack you back ;) .

There are some claim rules in place for things such as the timeline to actively attack the walls. See http://www.havenandhearth.com/forum/vie ... 75#p847255 "siege" section.

I may be forgetting something, too. Siege isn't something I keep track of as well as I could since I don't actively use it in game.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.

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