Game Development: Mushroom Circle

Announcements about major changes in Haven & Hearth.
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Ag_Revol
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Re: Game Development: Mushroom Circle

Post by Ag_Revol »

shubla wrote:
Ag_Revol wrote:Oh nice, balancing update
It ain't much but that's something the game needs.

Question about WWW catchup mechanic: as I understand it - it's fairly random, so instead of getting "local" quality you can get the quality that is being grown somewhere in the world, which can be ANY quality. Does it mean it can actually be lower than "local" quality? If so, it'd be a problem at the world start where first ones to pick up good q WWWs are getting decent quality, while people who came late are getting q of around 10, because most people would just plant crops for the sake of planting. I mean it's not that big of a deal, but can be quite annoying as I see it
Yeah somebody could also plant 1000x1000 field of shit q crops to reduce chances of somebody getting his high q stuff.
True, I can see some people doing that. Maybe checking for "actively growing" plants would be a better idea? That could be quite hard on the server tho
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DDDsDD999
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Re: Game Development: Mushroom Circle

Post by DDDsDD999 »

Does the WWW change mean if there's q500 carrots and you get a WWW for it, does it give a carrot seed? It won't give a random q500 pepper?
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loftar
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Re: Game Development: Mushroom Circle

Post by loftar »

DDDsDD999 wrote:Does the WWW change mean if there's q500 carrots and you get a WWW for it, does it give a carrot seed? It won't give a random q500 pepper?
Indeed.
Ag_Revol wrote:Question about WWW catchup mechanic: as I understand it - it's fairly random, so instead of getting "local" quality you can get the quality that is being grown somewhere in the world, which can be ANY quality. Does it mean it can actually be lower than "local" quality? If so, it'd be a problem at the world start where first ones to pick up good q WWWs are getting decent quality, while people who came late are getting q of around 10, because most people would just plant crops for the sake of planting. I mean it's not that big of a deal, but can be quite annoying as I see it
The chance to get the quality that someone has grown isn't so huge that I'd worry about this actively being a problem. But yes, it can happen.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
MrM
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Re: Game Development: Mushroom Circle

Post by MrM »

A very decent update! 8-)
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Redlaw
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Re: Game Development: Mushroom Circle

Post by Redlaw »

Finnaly can heal a wound I got at the start of the world lol.
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Ag_Revol
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Re: Game Development: Mushroom Circle

Post by Ag_Revol »

loftar wrote: The chance to get the quality that someone has grown isn't so huge that I'd worry about this actively being a problem. But yes, it can happen.
Some kind of "Not lower than local quality" check would be great to have
Make Kebabs Great Again!
W6-8 - Hermit
W9 - Amish Paradise
W10 - Amish Paradise then Hermit
W11 - A.D.
W12 - Lawspeaker of Avalon
W13 - Konung of Norsca
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Pickard
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Re: Game Development: Mushroom Circle

Post by Pickard »

"Reduced cost of Study Desk from 10 to 6 boards, and from 16 to 8 wood blocks."
And increase glue cost from 4 to 8 for balance ¦]
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strpk0
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Re: Game Development: Mushroom Circle

Post by strpk0 »

Nifty looking patch, great job!

Only one question:
jorb wrote: [*] Added "A Prayer for Opulence", ancestral worship prayer. Gives you one random item from the global pool of items sacrificed to the ancestors.
Isn't this kind of pointless? I'm not so sure people are actually sacrificing items worth keeping.
Maybe can prove me wrong with some stats on cool items people are sacrificing, but otherwise I unno about how useful this will be.
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Zodiac215
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Re: Game Development: Mushroom Circle

Post by Zodiac215 »

Nice update,
The crop circle still disappear at winter or it constantly looses his power and you can just keep powering up?
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loftar
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Re: Game Development: Mushroom Circle

Post by loftar »

strpk0 wrote:Isn't this kind of pointless? I'm not so sure people are actually sacrificing items worth keeping.
Perhaps, it was more a fun thing than something that was intended to be powerful.
Zodiac215 wrote:The crop circle still disappear at winter or it constantly looses his power and you can just keep powering up?
jorb wrote:Crop Circle effect is halved each winter, rather than the circles being removed entirely.
"Object-oriented design is the roman numerals of computing." -- Rob Pike

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