Game Development: Mushroom Circle

Announcements about major changes in Haven & Hearth.
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Austinh15
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Joined: Fri Sep 17, 2010 10:45 pm

Re: Game Development: Mushroom Circle

Post by Austinh15 »

I want to know how to make the cuckoo so bad. It's made out of clay WHAT ELSE DO I NEED.
Ciego
Posts: 63
Joined: Sun Mar 03, 2019 8:53 am

Re: Game Development: Mushroom Circle

Post by Ciego »

Amber at the moment seems to have been killed.

Also, had to set my audiobuf (sound was cutting out) when starting default client.
Last edited by Ciego on Sun Feb 21, 2021 10:52 pm, edited 1 time in total.
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strpk0
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Re: Game Development: Mushroom Circle

Post by strpk0 »

loftar wrote: Perhaps, it was more a fun thing than something that was intended to be powerful.
Fair enough, I suppose would be fun to burn a few extra numens every now and again to gamble for something potentially neat.
Granger wrote:Fuck off, please go grow yourself some decency.
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jordancoles
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Re: Game Development: Mushroom Circle

Post by jordancoles »

Neat
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KingMav
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Re: Game Development: Mushroom Circle

Post by KingMav »

Looks like a solid balancing patch that came through even though you all have been working something larger. Much appreciated!
"A fool is known by speech and a wise man by silence." - Pythagoras
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KingMav
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Re: Game Development: Mushroom Circle

Post by KingMav »

Ciego wrote:Amber at the moment seems to have been killed.
Yep, Amber isn't working for me either. Ender seems to be just fine.
"A fool is known by speech and a wise man by silence." - Pythagoras
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strpk0
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Re: Game Development: Mushroom Circle

Post by strpk0 »

Clay cuckoo is (reportedly) MIA. Not sure if its a bug.

Edit: it appears that the splint is also MIA
Granger wrote:Fuck off, please go grow yourself some decency.
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loftar
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Re: Game Development: Mushroom Circle

Post by loftar »

The clay cuckoo indeed seems to be missing a crafting button. Will fix, but in the meantime, you can technically make it with :act craft claycuckoou. The splint exists and works, though.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
NeoBasilisk
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Joined: Thu Jun 06, 2013 12:48 am

Re: Game Development: Mushroom Circle

Post by NeoBasilisk »

surprised no one is talking about WWWs being capped by farming now. The early game implications will be huge.
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Reyajh
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Re: Game Development: Mushroom Circle

Post by Reyajh »

NeoBasilisk wrote:surprised no one is talking about WWWs being capped by farming now. The early game implications will be huge.
I know, it's awesome! Especially the chance that you might, even if miniscule, find one equal to the highest there is... Just think, one could then plant a field of 1000x1000 of them to improve the chances that everyone gets them :p
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