Neato, a new reason to keep hunting for WWW.
Still waiting on name/date engravings onto crafted stuff.
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GamingRAM
- Posts: 609
- Joined: Fri Jul 12, 2013 9:47 pm
Re: Game Development: Mushroom Circle
World 12: Quit at some point.
World 11: Community Fair Worker
World 10: Co-Founder of the Northern Kingdom, Resident of Emerald City, Founder and Mayor of the Hole of Glory, RamZ's Art Emporium at CF, Member of the CFL Rams.
World 9: Founder of SnoopVille, Resident of Emerald City
World 7: Hermit and Neighbor to a dead Korean
World 11: Community Fair Worker
World 10: Co-Founder of the Northern Kingdom, Resident of Emerald City, Founder and Mayor of the Hole of Glory, RamZ's Art Emporium at CF, Member of the CFL Rams.
World 9: Founder of SnoopVille, Resident of Emerald City
World 7: Hermit and Neighbor to a dead Korean
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Agrik
- Posts: 269
- Joined: Wed Jan 27, 2016 4:41 pm
Re: Game Development: Mushroom Circle
Probability of each Q can have a cap, or a diminishing return, and count plants being harvested.shubla wrote:Yeah somebody could also plant 1000x1000 field of shit q crops to reduce chances of somebody getting his high q stuff.
I start to wonder if the whole game can be played by the means of chat commands only...loftar wrote:in the meantime, you can technically make it with :act craft claycuckoou.
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iamahh
- Posts: 1806
- Joined: Sat Dec 12, 2015 8:23 pm
Re: Game Development: Mushroom Circle
the cuckoo sound is neat, hold Ctrl for that extra bass
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SnuggleSnail
- Posts: 3616
- Joined: Sat Oct 12, 2013 4:04 pm
Re: Game Development: Mushroom Circle
Neat, now we can hopefully retire quality farming bot. Kinda funny that it got entirely reworked within the last month xd
good update
good update
"We specialize in permadeath and forum drama." -man who removed death and deletes every drama thread
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abt79
- Posts: 1627
- Joined: Thu Feb 06, 2014 1:59 am
- Location: looking for black coal, completely in vein
Re: Game Development: Mushroom Circle
>wwws capped by farming
Nice, makes some kind of sense i guess
>wwws get q from random players' crops
I'll admit this does seem a little pointless since looting other people's bases is an easy enough way to catch up on crop q. Doubly so since I know plenty of players quit this world once their crops hit the local limit. Anyways yay for a single generation of super-cropcircled q400 carrots
>big thing being worked on
oooh finally object controlled objects, or w13, or both?? hype
good patch
Nice, makes some kind of sense i guess
>wwws get q from random players' crops
I'll admit this does seem a little pointless since looting other people's bases is an easy enough way to catch up on crop q. Doubly so since I know plenty of players quit this world once their crops hit the local limit. Anyways yay for a single generation of super-cropcircled q400 carrots
>big thing being worked on
oooh finally object controlled objects, or w13, or both?? hype
good patch
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Roxaereon
- Posts: 99
- Joined: Wed Dec 06, 2017 2:05 pm
Re: Game Development: Mushroom Circle
Can't wait till W13 drops since I can finally subscribe. I'm looking forward to more game-changing updates though. Something that keeps worlds from being dead as it ages.
World 10 - Villager - STK
World 11 - Lawspeaker - Krysaro
World 12 - Lawspeaker - Neimrahava
World 11 - Lawspeaker - Krysaro
World 12 - Lawspeaker - Neimrahava
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Sekhet
- Posts: 5
- Joined: Sun Feb 22, 2015 5:53 pm
Re: Game Development: Mushroom Circle
Dumb question, but as WWW is capped by farming, does it means it's now perc*farm instead of perc*surv to find it?
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stickman
- Posts: 660
- Joined: Sat Nov 21, 2009 12:40 am
Re: Game Development: Mushroom Circle
I know your not going to do this...
but you really need to update the User Interface... no one is updating the custom clients anymore and its several days until we can find someone who can undo your update or merge changes... and instead of playing with default client there are a bunch of people who would rather not play (especially this late in the world)
you seriously need to think about spending a few weeks implementing alot of quality of life improvements the other clients have. I know you guys have your specific style but when i load the default client to get something done right after an update its a huge shock
but you really need to update the User Interface... no one is updating the custom clients anymore and its several days until we can find someone who can undo your update or merge changes... and instead of playing with default client there are a bunch of people who would rather not play (especially this late in the world)
you seriously need to think about spending a few weeks implementing alot of quality of life improvements the other clients have. I know you guys have your specific style but when i load the default client to get something done right after an update its a huge shock
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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Game Development: Mushroom Circle
We made several patches to that effect last year. Feel entirely free to suggest particular improvements.stickman wrote:you seriously need to think about spending a few weeks implementing alot of quality of life improvements the other clients have. I know you guys have your specific style but when i load the default client to get something done right after an update its a huge shock
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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Audiosmurf
- Posts: 2944
- Joined: Fri Jul 02, 2010 9:00 pm
- Location: Ice Hell
Re: Game Development: Mushroom Circle
It's never been perc*surv, it's perc*exploration, which almost certainly hasn't changed.Sekhet wrote:Dumb question, but as WWW is capped by farming, does it means it's now perc*farm instead of perc*surv to find it?
jorb wrote:Audiosmurf isisis a fantastic poster/geniusracist and hisa meat/intellect is hugehomosexual