There is no need to get rid of bots entirely, making it harder for them will lower their impact on the game.KwonChiMin wrote:just make an example of a single commercially successful (i hope you wouldnt argue that devs want the game to be commercially successful on at least some scale) mmo that managed to get rid of bots entirely. cause to the point all your statements are purely theoretical and we dont play theories, we play games.kabuto202 wrote:some mememe bullshit
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Okocim
- Posts: 193
- Joined: Wed Mar 23, 2011 1:41 pm
Re: Botting discussion
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vatas
- Posts: 5255
- Joined: Fri Apr 05, 2013 8:34 am
- Location: Suomi Finland Perkele
Re: Botting discussion
I think devs should go to opposite direction and add basic automation, such as farming flax in a way that seeds will be barrel'd and fibers piled, into default client.
This could even be done in immersive way, you designate your flax field and barrel areas as "Furrows" that are reliant on the claim. You shouldn't require constant clicking to grind a menial task, to my knowledge farming manually is the biggest cause of burnout in this game.
This could even be done in immersive way, you designate your flax field and barrel areas as "Furrows" that are reliant on the claim. You shouldn't require constant clicking to grind a menial task, to my knowledge farming manually is the biggest cause of burnout in this game.
Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
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KwonChiMin
- Posts: 409
- Joined: Fri Mar 05, 2010 7:11 pm
Re: Botting discussion
the thing is - low scale operations (the one easiest to disrupt) are not affecting the game at any significant scale. and the one that are sophisticated enough - like full scale mining-smelting operation, or full cycle silk farming, or good gatherers - will just add random patterns/acc shifting to farther harden detection. anyway it will come to manual checkouts and those cant be made common enough.Okocim wrote:There is no need to get rid of bots entirely, making it harder for them will lower their impact on the game.KwonChiMin wrote:just make an example of a single commercially successful (i hope you wouldnt argue that devs want the game to be commercially successful on at least some scale) mmo that managed to get rid of bots entirely. cause to the point all your statements are purely theoretical and we dont play theories, we play games.kabuto202 wrote:some mememe bullshit
afair they were against the rules at some point in Haven Classic, they were less common, but those that were still in place gave such an advantage to major factions that dealing with their consequences was constant loftars pain.Okocim wrote:Making botting be against the rules would be a good 1st step, at the moment players don't even hide that they are using bots, just start banning and nuking them.
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Okocim
- Posts: 193
- Joined: Wed Mar 23, 2011 1:41 pm
Re: Botting discussion
As I mentioned before, even advanced bots are easy to detect right now and botters putting more effort into making new bots is a good thing.KwonChiMin wrote:the thing is - low scale operations (the one easiest to disrupt) are not affecting the game at any significant scale. and the one that are sophisticated enough - like full scale mining-smelting operation, or full cycle silk farming, or good gatherers - will just add random patterns/acc shifting to farther harden detection. anyway it will come to manual checkouts and those cant be made common enough.Okocim wrote:There is no need to get rid of bots entirely, making it harder for them will lower their impact on the game.KwonChiMin wrote: just make an example of a single commercially successful (i hope you wouldnt argue that devs want the game to be commercially successful on at least some scale) mmo that managed to get rid of bots entirely. cause to the point all your statements are purely theoretical and we dont play theories, we play games.
afair they were against the rules at some point in Haven Classic, they were less common, but those that were still in place gave such an advantage to major factions that dealing with their consequences was constant loftars pain.Okocim wrote:Making botting be against the rules would be a good 1st step, at the moment players don't even hide that they are using bots, just start banning and nuking them.
Don't forget that major factions have more to lose, if using a bot or even worse, others in your faction using bots would risk your village being nuked you would think twice.
Once again we don't really need to get rid of bots entirely, we have to lower their impact, and major factions have the greatest impact, when there are 5 or 6 villages that you need to focus on, you might even do it manually.
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jock
- Posts: 733
- Joined: Thu Mar 08, 2012 7:27 am
Re: Botting discussion
bots should be added to the base client.
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Okocim
- Posts: 193
- Joined: Wed Mar 23, 2011 1:41 pm
Re: Botting discussion
which ones? or do you mean bot engine?jock wrote:bots should be added to the base client.
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VDZ
- Posts: 2766
- Joined: Sun Jul 17, 2011 2:27 am
Re: Botting discussion
This fundamental assertion is incorrect. Abusing exploits is confirmed to get your village nuked, and it has happened many times before. It's done nothing to stop major factions from abusing every exploit they come across. Why would the results be different for botting?Okocim wrote:Don't forget that major factions have more to lose, if using a bot or even worse, others in your faction using bots would risk your village being nuked you would think twice.
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Apocoreo
- Posts: 908
- Joined: Wed Feb 02, 2011 4:33 pm
Re: Botting discussion
Yo what if instead of botting we just gave everyone bots.
The real problem with bots is balancing, they give a huge advantage. Bots exist because this game is very tedious and time consuming, the moreso it is, the more incentive to use bots. Most players don't actually have access to a client that can run bots and groups that have them don't share the scripts. If they do, the come across as sketchy and are a risk to run. Case and point: me, you will never get a hold of my incomplete babbys first pbot script that doesn't know how to put down a lifted object!
For starters, let us que up commands like opening oysters, picking stuff out of stockpiles etc., to nullify most basic scripts. Or say something to do a flower menu command to all of the same item in the inventory, liek you right-click a block and get "Split" and "Split All", just to begin with.
The real problem with bots is balancing, they give a huge advantage. Bots exist because this game is very tedious and time consuming, the moreso it is, the more incentive to use bots. Most players don't actually have access to a client that can run bots and groups that have them don't share the scripts. If they do, the come across as sketchy and are a risk to run. Case and point: me, you will never get a hold of my incomplete babbys first pbot script that doesn't know how to put down a lifted object!
For starters, let us que up commands like opening oysters, picking stuff out of stockpiles etc., to nullify most basic scripts. Or say something to do a flower menu command to all of the same item in the inventory, liek you right-click a block and get "Split" and "Split All", just to begin with.
basically this but acknowledging the majority don't know how to/don't have bots.Kirche wrote:Bots make this game enjoyable, doing menial tasks like chopping blocks, boards, quarrying stone etc. by hand is not rewarding or enjoyable in the slightest and I don't know why you'd argue in favor of it.
Boofing and gumping it all damn day. Shoutout to my homeboy Moloch
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ydex
- Posts: 747
- Joined: Mon Apr 11, 2011 4:08 pm
Re: Botting discussion
Yes! Definitly! And also make it so the character does this while you log out, like you character alwasy stays logged in trying to farm for example.Apocoreo wrote: ALOT OF STUFF
So world would feel more populated, so more people to kill, and a bigger risk/reward thing for people (do I keep my guy qued on actions or do I actually log out). Combine with easier seige and BAM some meaningful PVP content right there
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