Hey y'all,
Me and some friends are looking to get on board with the new world when it launches next week. We've played in probably 4 or 5 worlds off and on between 2010 and 2016, but we haven't played since fall of 2016 (whatever that world was).
Obviously jorb/loftar have detailed changes in the announcements forum, but I was wondering if anyone would be kind enough to point out any of the more substantial changes that have occurred within the last 4-5 years. I don't mind exploring and finding out little things on my own, but I'd like to know about any massive gameplay changes ahead of time if possible.
Thanks!
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Vertine
- Posts: 54
- Joined: Thu Aug 27, 2015 2:26 am
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shubla
- Posts: 13041
- Joined: Sun Nov 03, 2013 11:26 am
- Location: Finland
Re: Getting back into H&H -- what's changed since 2016?
There are too many changes to list I think. Oceans is probably a new thing?

I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
Join the moderated unofficial discord for the game! https://discord.gg/2TAbGj2
Purus Pasta, The Best Client
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Ysh
- Posts: 5953
- Joined: Sun Jan 31, 2010 4:43 am
- Location: Chatting some friends on forum
Re: Getting back into H&H -- what's changed since 2016?
You can find comprehensive list of changings here.Vertine wrote:Hey y'all,
Me and some friends are looking to get on board with the new world when it launches next week. We've played in probably 4 or 5 worlds off and on between 2010 and 2016, but we haven't played since fall of 2016 (whatever that world was).
Obviously jorb/loftar have detailed changes in the announcements forum, but I was wondering if anyone would be kind enough to point out any of the more substantial changes that have occurred within the last 4-5 years. I don't mind exploring and finding out little things on my own, but I'd like to know about any massive gameplay changes ahead of time if possible.
Thanks!
Off top of my head, big ticket items are realms, credos, quests, seasons, oceans, gildings, alchemy, new siege/combat mechanics x5 (and still they remain unpopular).
I have become victory of very nice Jordan Coles Contest! Enjoy my winning submit here if it pleasures you.Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.
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VDZ
- Posts: 2766
- Joined: Sun Jul 17, 2011 2:27 am
Re: Getting back into H&H -- what's changed since 2016?
Gilding in particular is a massive game-changer regardless of playstyle. Most equipment now no longer gives stat/skill bonuses, but instead have gilding slots you can 'gild' gilding items into which gives stat/skill bonuses to equipment. Proper use of the gilding system allows you to gild multiple gildings on a single equipment for more bonuses. You'll want to read up on it and experiment with it as it's essential especially early-game.Ysh wrote:Off top of my head, big ticket items are realms, credos, quests, seasons, oceans, gildings, alchemy, new siege/combat mechanics x5 (and still they remain unpopular).
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vatas
- Posts: 5255
- Joined: Fri Apr 05, 2013 8:34 am
- Location: Suomi Finland Perkele
Re: Getting back into H&H -- what's changed since 2016?
Can't Palibash anymore, as long as the palisade is fully dried and under active claim. Unclaimed palisade is actually easier to bash now.
They made "push-out" -mechanic so that one-pixel collision with a tree doesn't bring you to a complete stop.
Added ships, and later made that they spawn wreckage that you can cling unto in hopes of someone rescuing you.
Read http://ringofbrodgar.com/wiki/Hearth_Fire for changes to hearthing.
They made "push-out" -mechanic so that one-pixel collision with a tree doesn't bring you to a complete stop.
Added ships, and later made that they spawn wreckage that you can cling unto in hopes of someone rescuing you.
Read http://ringofbrodgar.com/wiki/Hearth_Fire for changes to hearthing.
Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
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kirion
- Posts: 378
- Joined: Sat Jul 31, 2010 11:45 pm
Re: Getting back into H&H -- what's changed since 2016?
World generation changed drastically, see for yourself (That's W12) :
You now have oceanworthy boats like the snekkja and the knarr. Rowboats have to be tar'd to be functional, but can't go on the ocean for more than a few seconds before exploding.
Seasons, of course. Winter is 5 days, spring and autumn are 10 days, summer is 30 days. My guess is that the new world will start in spring. If Jorbtar feels particularly cruel, winter.
Caves have received a lot of love, now has 9 levels.
Many, many, many items added.
You can smoke raw meats (in a smoke shed, not with a pipe)
A complete system of alchemy.
Much more
Seasons, of course. Winter is 5 days, spring and autumn are 10 days, summer is 30 days. My guess is that the new world will start in spring. If Jorbtar feels particularly cruel, winter.
Caves have received a lot of love, now has 9 levels.
Many, many, many items added.
You can smoke raw meats (in a smoke shed, not with a pipe)
A complete system of alchemy.
Much more
Last edited by kirion on Sat Mar 27, 2021 5:24 pm, edited 1 time in total.
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Sevenless
- Posts: 7704
- Joined: Fri Mar 04, 2011 3:55 am
- Location: Canada
Re: Getting back into H&H -- what's changed since 2016?
To name a few:
Localized Resources
Realms
Cooking/spicing rework(s)
Bees are not fun to get now
whirlpools/oceans/whales
combat revamp, although mostly refining the system back from 2015
multilayer caves, "militarization of the underground", gems
dungeons
seasons and related content
alchemy
Full time dev-ing started around then, so the pace of new content picked up dramatically.
Localized Resources
Realms
Cooking/spicing rework(s)
Bees are not fun to get now
whirlpools/oceans/whales
combat revamp, although mostly refining the system back from 2015
multilayer caves, "militarization of the underground", gems
dungeons
seasons and related content
alchemy
Full time dev-ing started around then, so the pace of new content picked up dramatically.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
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Harthel
- Posts: 52
- Joined: Fri Nov 18, 2016 4:43 am
Re: Getting back into H&H -- what's changed since 2016?
Damn that map looks so good, where is it from?kirion wrote:World generation changed drastically, see for yourself (That's W12) :
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Robertzon
- Posts: 1483
- Joined: Mon Jan 03, 2011 11:51 pm
Re: Getting back into H&H -- what's changed since 2016?
loftar shared itHarthel wrote:Damn that map looks so good, where is it from?kirion wrote:World generation changed drastically, see for yourself (That's W12) :
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vatas
- Posts: 5255
- Joined: Fri Apr 05, 2013 8:34 am
- Location: Suomi Finland Perkele
Re: Getting back into H&H -- what's changed since 2016?
Where did Loftar post that? Had never seen it before this thread.
Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)